Corrected uses of GetBattlerSide
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@@ -203,7 +203,7 @@ static void AnimMegahornHorn(struct Sprite *sprite)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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}
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else if (!GetBattlerSide(gBattleAnimTarget))
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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StartSpriteAffineAnim(sprite, 1);
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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@@ -230,7 +230,7 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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StartSpriteAffineAnim(sprite, 2);
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}
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else if (!GetBattlerSide(gBattleAnimTarget))
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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@@ -301,7 +301,7 @@ static void AnimStringWrap(struct Sprite *sprite)
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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if (!GetBattlerSide(gBattleAnimTarget))
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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sprite->y += 8;
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sprite->callback = AnimStringWrap_Step;
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