Corrected uses of GetBattlerSide
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@@ -885,11 +885,11 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
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{
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if (gBattleAnimArgs[2] == ANIM_ATTACKER)
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{
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gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker);
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gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER;
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}
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else
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{
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gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimTarget);
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gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER;
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}
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}
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if (gTasks[taskId].data[7])
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