Corrected uses of GetBattlerSide
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@@ -2519,7 +2519,7 @@ void AnimWeatherBallUp(struct Sprite *sprite)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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if (!GetBattlerSide(gBattleAnimAttacker))
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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sprite->data[0] = 5;
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else
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sprite->data[0] = -10;
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@@ -2545,7 +2545,7 @@ void AnimWeatherBallDown(struct Sprite *sprite)
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = sprite->x + gBattleAnimArgs[4];
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sprite->data[4] = sprite->y + gBattleAnimArgs[5];
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if (!GetBattlerSide(gBattleAnimTarget))
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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x = (u16)gBattleAnimArgs[4] + 30;
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sprite->x += x;
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