battle 7 is decompiled
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@@ -4767,7 +4767,7 @@ static void HandleEndTurn_BattleWon(void)
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else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
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&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER))
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{
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BattleMusicStop();
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BattleStopLowHpSound();
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gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
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if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
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@@ -4777,7 +4777,7 @@ static void HandleEndTurn_BattleWon(void)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
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{
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BattleMusicStop();
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BattleStopLowHpSound();
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gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
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switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
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