battle 7 is decompiled
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@@ -437,7 +437,7 @@ static void sub_805FB08(void)
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{
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
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sub_805EEE0(gActiveBank);
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EnemyShadowCallbackToSetInvisible(gActiveBank);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
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OpponentBufferExecCompleted();
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}
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@@ -473,7 +473,7 @@ static void sub_805FC10(void)
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if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
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{
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleBankFunc[gActiveBank] = sub_805FC80;
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}
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}
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@@ -1152,7 +1152,7 @@ static void OpponentHandleLoadMonSprite(void)
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gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
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sub_80A5C6C(gActiveBank, 2),
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sub_80A6138(gActiveBank),
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GetBankSpriteDefault_Y(gActiveBank),
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sub_80A82E4(gActiveBank));
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gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
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@@ -1187,7 +1187,7 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
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sub_80A5C6C(bank, 2),
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sub_80A6138(bank),
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GetBankSpriteDefault_Y(bank),
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sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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@@ -1217,7 +1217,7 @@ static void OpponentHandleReturnMonToBall(void)
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{
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
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sub_805EEE0(gActiveBank);
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EnemyShadowCallbackToSetInvisible(gActiveBank);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
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OpponentBufferExecCompleted();
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}
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@@ -1229,7 +1229,7 @@ static void DoSwitchOutAnimation(void)
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{
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case 0:
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
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break;
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@@ -1237,7 +1237,7 @@ static void DoSwitchOutAnimation(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
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gBattleBankFunc[gActiveBank] = sub_805FB08;
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}
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break;
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@@ -1415,7 +1415,7 @@ static void OpponentHandleFaintAnimation(void)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
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{
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
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}
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else
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@@ -1487,7 +1487,7 @@ static void OpponentDoMoveAnimation(void)
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&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
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{
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gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
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break;
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@@ -1506,7 +1506,7 @@ static void OpponentDoMoveAnimation(void)
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sub_805EB9C(1);
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
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{
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
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@@ -1515,7 +1515,7 @@ static void OpponentDoMoveAnimation(void)
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case 3:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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sub_805E394();
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CopyAllBattleSpritesInvisibilities();
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TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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OpponentBufferExecCompleted();
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@@ -1731,7 +1731,7 @@ static void OpponentHandleStatusAnimation(void)
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{
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if (!mplay_80342A4(gActiveBank))
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{
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DoStatusAnimation(gBattleBufferA[gActiveBank][1],
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InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
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gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
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gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
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}
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@@ -1843,7 +1843,7 @@ static void OpponentHandlePlayFanfareOrBGM(void)
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{
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if (gBattleBufferA[gActiveBank][3])
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{
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BattleMusicStop();
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BattleStopLowHpSound();
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PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
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}
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else
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@@ -2000,7 +2000,7 @@ static void OpponentHandleBattleAnimation(void)
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u8 animationId = gBattleBufferA[gActiveBank][1];
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u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
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if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
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if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
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OpponentBufferExecCompleted();
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else
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gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
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