fix merge conflicts, evo scene

This commit is contained in:
DizzyEggg
2017-10-31 19:36:25 +01:00
76 changed files with 17762 additions and 55002 deletions

View File

@@ -238,7 +238,6 @@ static void sub_8038F34(void);
static void sub_80392A8(void);
static void sub_803937C(void);
static void sub_803939C(void);
void oac_poke_opponent(struct Sprite *sprite);
static void sub_803980C(struct Sprite *sprite);
static void sub_8039838(struct Sprite *sprite);
static void sub_8039894(struct Sprite *sprite);
@@ -2287,7 +2286,7 @@ static void sub_803939C(void)
PlaySE(SE_SELECT);
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 1);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
gBattleCommunication[1] = MoveRecordedBattleToSaveData();
gBattleCommunication[MULTIUSE_STATE] = 10;
}
@@ -2305,7 +2304,7 @@ static void sub_803939C(void)
case 6:
if (sub_800A520() == TRUE)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 1);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
if (gMain.field_439_x4)
{
sub_800ADF8();
@@ -4025,7 +4024,7 @@ static void HandleTurnActionSelectionState(void)
}
else
{
EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]);
MarkBufferBankForExecution(gActiveBank);
}
break;
@@ -4070,7 +4069,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case ACTION_POKEBLOCK_CASE:
EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]);
MarkBufferBankForExecution(gActiveBank);
break;
case ACTION_CANCEL_PARTNER: