fix merge conflicts, evo scene

This commit is contained in:
DizzyEggg
2017-10-31 19:36:25 +01:00
76 changed files with 17762 additions and 55002 deletions

View File

@@ -535,7 +535,7 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
// can't match it otherwise, ehh
evoTable = gEvolutionTable;
evos = EvoTable + preEvoSpecies;
evos = evoTable + preEvoSpecies;
GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos->evolutions[1].targetSpecies), FLAG_SET_SEEN);
GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos->evolutions[1].targetSpecies), FLAG_SET_CAUGHT);
@@ -837,7 +837,7 @@ static void Task_EvolutionScene(u8 taskID)
}
if (gMain.newKeys & A_BUTTON)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 1);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
PlaySE(SE_SELECT);
if (sEvoCursorPos != 0)
@@ -853,7 +853,7 @@ static void Task_EvolutionScene(u8 taskID)
}
if (gMain.newKeys & B_BUTTON)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 1);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
PlaySE(SE_SELECT);
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData8;
}