fix merge conflicts, evo scene
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@@ -535,7 +535,7 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
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// can't match it otherwise, ehh
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evoTable = gEvolutionTable;
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evos = EvoTable + preEvoSpecies;
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evos = evoTable + preEvoSpecies;
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GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos->evolutions[1].targetSpecies), FLAG_SET_SEEN);
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GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos->evolutions[1].targetSpecies), FLAG_SET_CAUGHT);
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@@ -837,7 +837,7 @@ static void Task_EvolutionScene(u8 taskID)
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}
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if (gMain.newKeys & A_BUTTON)
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, 1);
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
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PlaySE(SE_SELECT);
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if (sEvoCursorPos != 0)
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@@ -853,7 +853,7 @@ static void Task_EvolutionScene(u8 taskID)
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}
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if (gMain.newKeys & B_BUTTON)
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, 1);
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
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PlaySE(SE_SELECT);
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gTasks[taskID].tLearnMoveState = gTasks[taskID].tData8;
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}
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