fix merge conflicts, evo scene
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@@ -618,7 +618,7 @@ bool16 sub_806D82C(u8 id)
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return retVal;
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}
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s32 sub_806D864(u16 a1)
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s32 GetBankMultiplayerId(u16 a1)
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{
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s32 id;
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for (id = 0; id < MAX_LINK_PLAYERS; id++)
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@@ -1477,7 +1477,7 @@ const u8* GetTrainerPartnerName(void)
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else
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{
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u8 id = GetMultiplayerId();
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return gLinkPlayers[sub_806D864(gLinkPlayers[id].lp_field_18 ^ 2)].name;
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return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
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}
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}
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@@ -1659,7 +1659,7 @@ u16 sub_806EFF0(u16 arg0)
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return gUnknown_0831F578[arg0];
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}
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u16 sub_806F000(u8 playerGender)
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u16 PlayerGenderToFrontTrainerPicId(u8 playerGender)
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{
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if (playerGender)
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return sub_806EFF0(0x3F);
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