through CreateRegionMapCursor
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@@ -307,6 +307,6 @@ void FreeRegionMapIconResources(void);
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u16 sub_8123E9C(u16 x, u16 y);
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void GetMapName(u8 *, u16, u16);
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void sub_8124288(u16 x, u16 y);
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void CreateRegionMapCursor(u16 x, u16 y);
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void CreateRegionMapCursor(u16 tileTag, u16 paletteTag);
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#endif //GUARD_REGION_MAP_H
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