rename battle4 and battleai
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@@ -898,7 +898,7 @@ void sub_80458B4(void);
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u8 GetMoveTarget(u16 move, u8 useMoveTarget);
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u8 IsPokeDisobedient(void);
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// battle_4
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// battle_script_commands
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void AI_CalcDmg(u8 bankAtk, u8 bankDef);
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u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
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u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
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@@ -910,6 +910,7 @@ void BufferMoveToLearnIntoBattleTextBuff2(void);
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void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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bool8 UproarWakeUpCheck(u8 bank);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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extern const u8 gUnknown_0831C494[];
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// battle_5
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@@ -1,5 +1,5 @@
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#ifndef GUARD_BATTLE_AI_H
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#define GUARD_BATTLE_AI_H
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#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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@@ -10,4 +10,4 @@ void ClearBankAbilityHistory(u8 bank);
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void RecordItemEffectBattle(u8 bank, u8 itemEffect);
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void ClearBankItemEffectHistory(u8 bank);
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#endif // GUARD_BATTLE_AI_H
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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