Decompiled 4 more functions
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@@ -14,6 +14,7 @@
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#include "menu.h"
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#include "graphics.h"
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#include "gba/macro.h"
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#include "decompress.h"
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#define UNKNOWN_OFFSET 100000
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@@ -44,21 +45,28 @@ struct UnknownStruct_sub_81C76C4 {
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u32 data[523];
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};
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struct UnknownStruct_sub_81C7C28 {
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struct CompressedSpriteSheet sheet;
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u32 field4;
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};
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extern struct BgTemplate gUnknown_0861FA04;
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extern struct WindowTemplate gUnknown_0861FA08;
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extern struct UnknownStruct_0203CF40 *gUnknown_0203CF40;
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extern u8 gUnknown_0203CF3C;
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extern u8 gUnknown_0861FA48;
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extern struct UnknownStruct_0861F3EC gUnknown_0861F3EC[7]; // Unknown size; at least 7.
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extern const u8 *(gUnknown_0861FA18[]);
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extern const struct CompressedSpriteSheet gUnknown_0861FA4C[];
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extern const struct PaletteDescriptor gUnknown_0861FA54;
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extern const struct SpriteTemplate gUnknown_0861FB04;
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extern void sub_81C9430(void);
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extern void sub_81CAADC(void);
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extern void sub_81C99D4(void);
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extern void sub_81C7C94(void);
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extern void sub_8199D98(void);
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extern void sub_81C7C28(void);
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extern void sub_81C7D28(void);
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extern void sub_81C7BF8(void);
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u32 sub_81C791C(s32 a0);
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@@ -77,6 +85,7 @@ void sub_81C7834(u32 (*a0)(void), u32(*a1)(void));
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void sub_81C7360(struct UnknownStruct_0203CF40 *a0);
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void sub_81C7650(u32 index);
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void sub_81C7850(u32 a0);
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void sub_81C7BF8(u32 a0);
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void sub_81C71E4(u8 a0);
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void sub_81C7170(u8 a0);
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void sub_81C742C(u8 taskId);
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@@ -85,6 +94,7 @@ void sub_81C75F4(void);
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void sub_81C7334(void);
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void sub_81C7418(void);
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void sub_81C7400(void);
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void sub_81C7C28(void);
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void sub_81C72BC(void);
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void sub_81C7B74(void);
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@@ -607,8 +617,8 @@ void CopyPaletteIntoBufferUnfaded(void *palette, u32 bufferOffset, u32 size) {
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CpuCopy16(palette, gPlttBufferUnfaded + bufferOffset, size);
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}
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void sub_81C795C(struct PaletteDescriptor *palettes) {
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struct PaletteDescriptor *current;
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void sub_81C795C(const struct PaletteDescriptor *palettes) {
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const struct PaletteDescriptor *current;
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u32 index;
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for (current = palettes; current->palette != NULL; current++)
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@@ -808,7 +818,45 @@ void sub_81C7B74(void) {
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v1 = sub_81C763C(0);
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InitWindows(&gUnknown_0861FA08);
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v1[4] = 0;
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sub_81C7BF8();
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sub_81C7BF8(0);
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PutWindowTilemap(v1[4]);
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CopyWindowToVram(v1[4], 3); // TODO: Use a defined constant here.
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}
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void sub_81C7BA4(u32 a0) {
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u32* v1;
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v1 = sub_81C763C(0);
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sub_81C7BF8(v1[4]);
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AddTextPrinterParameterized3(v1[4], 1, 0, 1, &gUnknown_0861FA48, 0, gUnknown_0861FA18[a0]);
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}
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bool8 sub_81C7BE8(void) {
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return IsDma3ManagerBusyWithBgCopy();
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}
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void sub_81C7BF8(u32 a0) {
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FillWindowPixelBuffer(a0, 0x44);
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FillWindowPixelRect(a0, 0x55, 0, 0, 0x80, 1);
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}
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void sub_81C7C28(void) {
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u32* v1;
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u32 i;
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u8 v2;
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u32 v3;
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u32 v4;
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u8 spriteId;
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v1 = sub_81C763C(0);
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for (i = 0; i == 0; i++) {
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LoadCompressedSpriteSheet(&gUnknown_0861FA4C[i]);
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}
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sub_81C795C(&gUnknown_0861FA54);
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v2 = IndexOfSpritePaletteTag(0);
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v3 = 0x80 << 9 << v2;
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v1[5] = -2 & ~v3;
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spriteId = CreateSprite(&gUnknown_0861FB04, 0xDC, 0xC, 0);
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v1[6] = (u32)(&gSprites[spriteId]);
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}
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