Document party_menu first pass
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@@ -10,13 +10,6 @@
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#define AILMENT_PKRS 6
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#define AILMENT_FNT 7
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#define PARTY_CHOOSE_MON 0
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#define PARTY_MUST_CHOOSE_MON 1
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#define PARTY_CANT_SWITCH 2
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#define PARTY_USE_ITEM_ON 3
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#define PARTY_ABILITY_PREVENTS 4
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#define PARTY_GIVE_ITEM 5
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#define TUTOR_MOVE_MEGA_PUNCH 0
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#define TUTOR_MOVE_SWORDS_DANCE 1
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#define TUTOR_MOVE_MEGA_KICK 2
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@@ -49,4 +42,91 @@
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#define TUTOR_MOVE_FURY_CUTTER 29
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#define TUTOR_MOVE_COUNT 30
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#define PARTY_LAYOUT_SINGLE 0
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#define PARTY_LAYOUT_DOUBLE 1
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#define PARTY_LAYOUT_MULTI 2
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#define PARTY_LAYOUT_MULTI_SHOWCASE 3 // The layout during the screen that appears just before a multi battle
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#define PARTY_LAYOUT_COUNT 4
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#define KEEP_PARTY_LAYOUT 0xFF
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#define PARTY_MENU_TYPE_FIELD 0
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#define PARTY_MENU_TYPE_IN_BATTLE 1
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#define PARTY_MENU_TYPE_CONTEST 2
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#define PARTY_MENU_TYPE_CHOOSE_MON 3
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#define PARTY_MENU_TYPE_CHOOSE_HALF 4 // multi battles, eReader battles, and some battle facilities
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#define PARTY_MENU_TYPE_IN_MULTI_BATTLE 5 // TODO: investigate
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#define PARTY_MENU_TYPE_DAYCARE 6
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#define PARTY_MENU_TYPE_MOVE_RELEARNER 7
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#define PARTY_MENU_TYPE_UNION_ROOM_REGISTER 8 // trading board
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#define PARTY_MENU_TYPE_UNION_ROOM_TRADE 9 // trading board
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#define PARTY_MENU_TYPE_SPIN_TRADE 10 // Unused beta for Gen IV's Spin Trade
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#define PARTY_MENU_TYPE_MINIGAME 11
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#define PARTY_MENU_TYPE_STORE_PYRAMID_HELD_ITEMS 12
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#define PARTY_ACTION_CHOOSE_MON 0
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#define PARTY_ACTION_SEND_OUT 1
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#define PARTY_ACTION_CANT_SWITCH 2
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#define PARTY_ACTION_USE_ITEM 3
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#define PARTY_ACTION_ABILITY_PREVENTS 4
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#define PARTY_ACTION_GIVE_ITEM 5
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#define PARTY_ACTION_GIVE_PC_ITEM 6 // Unused. Not possible to give non-mail items directly from PC
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#define PARTY_ACTION_GIVE_MAILBOX_MAIL 7
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#define PARTY_ACTION_SWITCH 8
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#define PARTY_ACTION_SWITCHING 9
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#define PARTY_ACTION_SOFTBOILED 10
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#define PARTY_ACTION_CHOOSE_AND_CLOSE 11
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#define PARTY_ACTION_MOVE_TUTOR 12
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#define PARTY_ACTION_MINIGAME 13
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#define PARTY_ACTION_REUSABLE_ITEM 14 // Unused. The only reusable items are handled separately
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// IDs for DisplayPartyMenuStdMessage, to display the message at the bottom of the party menu
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#define PARTY_MSG_CHOOSE_MON 0
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#define PARTY_MSG_CHOOSE_MON_OR_CANCEL 1
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#define PARTY_MSG_CHOOSE_MON_AND_CONFIRM 2
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#define PARTY_MSG_MOVE_TO_WHERE 3
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#define PARTY_MSG_TEACH_WHICH_MON 4
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#define PARTY_MSG_USE_ON_WHICH_MON 5
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#define PARTY_MSG_GIVE_TO_WHICH_MON 6
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#define PARTY_MSG_NOTHING_TO_CUT 7
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#define PARTY_MSG_CANT_SURF_HERE 8
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#define PARTY_MSG_ALREADY_SURFING 9
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#define PARTY_MSG_CURRENT_TOO_FAST 10
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#define PARTY_MSG_ENJOY_CYCLING 11
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#define PARTY_MSG_ALREADY_IN_USE 12
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#define PARTY_MSG_CANT_USE_HERE 13
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#define PARTY_MSG_NO_MON_FOR_BATTLE 14
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#define PARTY_MSG_CHOOSE_MON_2 15
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#define PARTY_MSG_NOT_ENOUGH_HP 16
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#define PARTY_MSG_X_MONS_ARE_NEEDED 17
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#define PARTY_MSG_MONS_CANT_BE_SAME 18
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#define PARTY_MSG_NO_SAME_HOLD_ITEMS 19
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#define PARTY_MSG_UNUSED 20
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#define PARTY_MSG_DO_WHAT_WITH_MON 21
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#define PARTY_MSG_RESTORE_WHICH_MOVE 22
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#define PARTY_MSG_BOOST_PP_WHICH_MOVE 23
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#define PARTY_MSG_DO_WHAT_WITH_ITEM 24
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#define PARTY_MSG_DO_WHAT_WITH_MAIL 25
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#define PARTY_MSG_ALREADY_HOLDING_ONE 26
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#define PARTY_MSG_NONE 127
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// IDs for DisplayPartyPokemonDescriptionText, to display a message in the party pokemon's box
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#define PARTYBOX_DESC_NO_USE 0
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#define PARTYBOX_DESC_ABLE_3 1
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#define PARTYBOX_DESC_FIRST 2
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#define PARTYBOX_DESC_SECOND 3
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#define PARTYBOX_DESC_THIRD 4
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#define PARTYBOX_DESC_FOURTH 5
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#define PARTYBOX_DESC_ABLE 6
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#define PARTYBOX_DESC_NOT_ABLE 7
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#define PARTYBOX_DESC_ABLE_2 8
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#define PARTYBOX_DESC_NOT_ABLE_2 9
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#define PARTYBOX_DESC_LEARNED 10
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#define PARTYBOX_DESC_HAVE 11
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#define PARTYBOX_DESC_DONT_HAVE 12
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#define SELECTWINDOW_ACTIONS 0
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#define SELECTWINDOW_ITEM 1
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#define SELECTWINDOW_MAIL 2
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#define SELECTWINDOW_MOVES 3
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#endif // GUARD_CONSTANTS_PARTY_MENU_H
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