Correct ground effect flag names for reflections & document sprite data usage
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@@ -16,14 +16,22 @@ enum SpinnerRunnerFollowPatterns
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RUNFOLLOW_SOUTH_EAST_WEST
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};
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enum ReflectionTypes
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{
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REFL_TYPE_NONE,
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REFL_TYPE_ICE,
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REFL_TYPE_WATER
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};
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#define NUM_REFLECTION_TYPES 2
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#define FIGURE_8_LENGTH 72
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#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
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#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
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#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2)
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#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE (1 << 3)
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#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 4)
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#define GROUND_EFFECT_FLAG_REFLECTION (1 << 5)
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#define GROUND_EFFECT_FLAG_WATER_REFLECTION (1 << 4)
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#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 5)
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#define GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER (1 << 6)
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#define GROUND_EFFECT_FLAG_SAND (1 << 7)
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#define GROUND_EFFECT_FLAG_DEEP_SAND (1 << 8)
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