Correct ground effect flag names for reflections & document sprite data usage
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@@ -87,7 +87,7 @@ static void GetGroundEffectFlags_Puddle(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_Ripple(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32*);
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static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32*);
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static u8 ObjectEventCheckForReflectiveSurface(struct ObjectEvent*);
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static u8 GetObjEventReflectionType(struct ObjectEvent*);
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static u8 GetReflectionTypeByMetatileBehavior(u32);
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static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z);
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static void ObjectEventUpdateSubpriority(struct ObjectEvent*, struct Sprite*);
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@@ -7514,21 +7514,23 @@ static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent *objEvent)
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static void GetGroundEffectFlags_Reflection(struct ObjectEvent *objEvent, u32 *flags)
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{
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u32 reflectionFlags[2] = { GROUND_EFFECT_FLAG_REFLECTION, GROUND_EFFECT_FLAG_ICE_REFLECTION };
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u8 type = ObjectEventCheckForReflectiveSurface(objEvent);
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u32 reflectionFlags[NUM_REFLECTION_TYPES] = {
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[REFL_TYPE_ICE - 1] = GROUND_EFFECT_FLAG_ICE_REFLECTION,
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[REFL_TYPE_WATER - 1] = GROUND_EFFECT_FLAG_WATER_REFLECTION
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};
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u8 reflType = GetObjEventReflectionType(objEvent);
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if (type)
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if (reflType)
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{
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if (!objEvent->hasReflection)
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{
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objEvent->hasReflection = 0;
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objEvent->hasReflection = 1;
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*flags |= reflectionFlags[type - 1];
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objEvent->hasReflection |= TRUE;
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*flags |= reflectionFlags[reflType - 1];
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}
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}
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else
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{
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objEvent->hasReflection = 0;
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objEvent->hasReflection = FALSE;
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}
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}
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@@ -7701,7 +7703,7 @@ static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent *objEvent, u32 *
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}
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}
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static u8 ObjectEventCheckForReflectiveSurface(struct ObjectEvent *objEvent)
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static u8 GetObjEventReflectionType(struct ObjectEvent *objEvent)
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{
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const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
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@@ -7740,11 +7742,11 @@ static u8 ObjectEventCheckForReflectiveSurface(struct ObjectEvent *objEvent)
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static u8 GetReflectionTypeByMetatileBehavior(u32 behavior)
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{
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if (MetatileBehavior_IsIce(behavior))
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return 1;
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return REFL_TYPE_ICE;
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else if (MetatileBehavior_IsReflective(behavior))
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return 2;
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return REFL_TYPE_WATER;
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else
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return 0;
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return REFL_TYPE_NONE;
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}
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u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z)
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@@ -8117,8 +8119,8 @@ static void (*const sGroundEffectFuncs[])(struct ObjectEvent *objEvent, struct S
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GroundEffect_StepOnTallGrass, // GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE
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GroundEffect_SpawnOnLongGrass, // GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN
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GroundEffect_StepOnLongGrass, // GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE
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GroundEffect_WaterReflection, // GROUND_EFFECT_FLAG_ICE_REFLECTION
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GroundEffect_IceReflection, // GROUND_EFFECT_FLAG_REFLECTION
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GroundEffect_WaterReflection, // GROUND_EFFECT_FLAG_WATER_REFLECTION
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GroundEffect_IceReflection, // GROUND_EFFECT_FLAG_ICE_REFLECTION
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GroundEffect_FlowingWater, // GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER
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GroundEffect_SandTracks, // GROUND_EFFECT_FLAG_SAND
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GroundEffect_DeepSandTracks, // GROUND_EFFECT_FLAG_DEEP_SAND
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