ai switching basically done
This commit is contained in:
299
src/battle_9.c
299
src/battle_9.c
@@ -16,13 +16,19 @@ extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
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extern u16 gDynamicBasePower;
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extern u8 gBattleMoveFlags;
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extern u8 gCritMultiplier;
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extern s32 gBattleMoveDamage;
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extern const struct BattleMove gBattleMoves[];
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extern const struct BaseStats gBaseStats[];
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extern const u8 gTypeEffectiveness[];
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// this file's functions
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bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
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bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
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bool8 ShouldUseItem(void);
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bool8 ShouldSwitchIfPerishSong(void)
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{
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@@ -121,7 +127,7 @@ bool8 ShouldSwitchIfWonderGuard(void)
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return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
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}
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bool8 sub_8062E54(void)
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bool8 FindMonThatAbsorbsOpponentsMove(void)
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{
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u8 bankIn1, bankIn2;
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u8 absorbingTypeAbility;
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@@ -430,13 +436,14 @@ bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
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bool8 ShouldSwitch(void)
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{
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u8 bankIn1, bankIn2;
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u8 *activeBankPtr; // needed to match
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s32 firstId;
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s32 lastId; // + 1
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struct Pokemon *party;
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s32 i;
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s32 availableToSwitch;
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if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
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if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
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return FALSE;
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if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
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return FALSE;
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@@ -444,25 +451,29 @@ bool8 ShouldSwitch(void)
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return FALSE;
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if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
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return FALSE; // misses the flying or levitate check
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if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, gActiveBank, ABILITY_MAGNET_PULL, 0, 0)
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&& (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL))
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return FALSE;
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if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
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{
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if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
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return FALSE;
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if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
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return FALSE;
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}
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if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
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return FALSE;
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availableToSwitch = 0;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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bankIn1 = gActiveBank;
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if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
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bankIn2 = gActiveBank;
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bankIn1 = *activeBankPtr;
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if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)])
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bankIn2 = *activeBankPtr;
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else
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bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
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bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON);
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}
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else
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{
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bankIn1 = gActiveBank;
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bankIn2 = gActiveBank;
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bankIn1 = *activeBankPtr;
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bankIn2 = *activeBankPtr;
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}
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
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@@ -508,7 +519,7 @@ bool8 ShouldSwitch(void)
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return TRUE;
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if (ShouldSwitchIfWonderGuard())
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return TRUE;
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if (sub_8062E54())
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if (FindMonThatAbsorbsOpponentsMove())
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return TRUE;
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if (ShouldSwitchIfNaturalCure())
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return TRUE;
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@@ -516,10 +527,268 @@ bool8 ShouldSwitch(void)
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return FALSE;
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if (AreStatsRaised())
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return FALSE;
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if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2))
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return TRUE;
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if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
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if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
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|| FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
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return TRUE;
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return FALSE;
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}
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void AI_TrySwitchOrUseItem(void)
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{
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struct Pokemon *party;
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u8 bankIn1, bankIn2;
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s32 firstId;
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s32 lastId; // + 1
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u8 bankIdentity = GetBankIdentity(gActiveBank);
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if (GetBankSide(gActiveBank) == SIDE_PLAYER)
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party = gPlayerParty;
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else
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party = gEnemyParty;
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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{
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if (ShouldSwitch())
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{
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if (*(gBattleStruct->field_294 + gActiveBank) == 6)
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{
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s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
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if (monToSwitchId == 6)
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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{
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bankIn1 = GetBankByIdentity(bankIdentity);
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bankIn2 = bankIn1;
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}
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else
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{
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bankIn1 = GetBankByIdentity(bankIdentity);
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bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
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}
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
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{
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if ((gActiveBank & BIT_MON) == 0)
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firstId = 0, lastId = 3;
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else
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firstId = 3, lastId = 6;
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}
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else
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{
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firstId = 0, lastId = 6;
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}
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for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
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{
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if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
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continue;
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if (monToSwitchId == gBattlePartyID[bankIn1])
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continue;
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if (monToSwitchId == gBattlePartyID[bankIn2])
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continue;
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if (monToSwitchId == *(gBattleStruct->field_5C + bankIn1))
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continue;
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if (monToSwitchId == *(gBattleStruct->field_5C + bankIn2))
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continue;
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break;
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}
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}
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*(gBattleStruct->field_294 + gActiveBank) = monToSwitchId;
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}
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*(gBattleStruct->field_5C + gActiveBank) = *(gBattleStruct->field_294 + gActiveBank);
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return;
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}
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else if (ShouldUseItem())
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{
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return;
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}
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}
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EmitCmd_x21(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
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}
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#define TYPE_FORESIGHT 0xFE
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#define TYPE_ENDTABLE 0xFF
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static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
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{
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s32 i = 0;
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while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
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{
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if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
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{
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i += 3;
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continue;
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}
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else if (gTypeEffectiveness[i] == atkType)
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{
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// check type1
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if (gTypeEffectiveness[i + 1] == defType1)
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*var = (*var * gTypeEffectiveness[i + 2]) / 10;
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// check type2
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if (gTypeEffectiveness[i + 1] == defType2 && defType1 != defType2)
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*var = (*var * gTypeEffectiveness[i + 2]) / 10;
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}
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i += 3;
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}
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}
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u8 GetMostSuitableMonToSwitchInto(void)
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{
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u8 opposingBank;
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u8 bestDmg; // note : should be changed to u32 for obvious reasons
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u8 bestMonId;
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u8 bankIn1, bankIn2;
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s32 firstId;
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s32 lastId; // + 1
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struct Pokemon *party;
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s32 i, j;
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u8 invalidMons;
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u16 move;
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if (*(gBattleStruct->field_5C + gActiveBank) != 6)
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return *(gBattleStruct->field_5C + gActiveBank);
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if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
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return gBattlePartyID[gActiveBank] + 1;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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bankIn1 = gActiveBank;
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if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
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bankIn2 = gActiveBank;
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else
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bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
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// UB: It considers the opponent only player's side even though it can battle alongside player;
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opposingBank = Random() & BIT_MON;
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if (gAbsentBankFlags & gBitTable[opposingBank])
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opposingBank ^= BIT_MON;
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}
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else
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{
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opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE);
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bankIn1 = gActiveBank;
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bankIn2 = gActiveBank;
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}
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
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{
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if ((gActiveBank & BIT_MON) == 0)
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firstId = 0, lastId = 3;
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else
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firstId = 3, lastId = 6;
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}
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else
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{
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firstId = 0, lastId = 6;
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}
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if (GetBankSide(gActiveBank) == SIDE_PLAYER)
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party = gPlayerParty;
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else
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party = gEnemyParty;
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invalidMons = 0;
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while (invalidMons != 0x3F) // all mons are invalid
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{
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bestDmg = 0;
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bestMonId = 6;
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// find the mon which type is the most suitable offensively
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for (i = firstId; i < lastId; i++)
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{
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u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
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if (species != SPECIES_NONE
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&& GetMonData(&party[i], MON_DATA_HP) != 0
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&& !(gBitTable[i] & invalidMons)
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&& gBattlePartyID[bankIn1] != i
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&& gBattlePartyID[bankIn2] != i
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&& i != *(gBattleStruct->field_5C + bankIn1)
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&& i != *(gBattleStruct->field_5C + bankIn2))
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{
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u8 type1 = gBaseStats[species].type1;
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u8 type2 = gBaseStats[species].type2;
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u8 typeDmg = 10;
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ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
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ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
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if (bestDmg < typeDmg)
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{
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bestDmg = typeDmg;
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bestMonId = i;
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}
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}
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else
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{
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invalidMons |= gBitTable[i];
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}
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}
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// ok, we know the mon has the right typing but does it have at least one super effective move?
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if (bestMonId != 6)
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{
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for (i = 0; i < 4; i++)
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{
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move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
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if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
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break;
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}
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if (i != 4)
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return bestMonId; // has both the typing and at least one super effective move
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invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
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}
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else
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{
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invalidMons = 0x3F; // no viable mon to switch
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}
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}
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gDynamicBasePower = 0;
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gBattleStruct->dynamicMoveType = 0;
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gBattleScripting.dmgMultiplier = 1;
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gBattleMoveFlags = 0;
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gCritMultiplier = 1;
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bestDmg = 0;
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bestMonId = 6;
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// if we couldn't find the best mon in terms of typing, find the one that deals most damage
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for (i = firstId; i < lastId; i++)
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{
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if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
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continue;
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if (GetMonData(&party[i], MON_DATA_HP) == 0)
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continue;
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if (gBattlePartyID[bankIn1] == i)
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continue;
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if (gBattlePartyID[bankIn2] == i)
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continue;
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if (i == *(gBattleStruct->field_5C + bankIn1))
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continue;
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if (i == *(gBattleStruct->field_5C + bankIn2))
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continue;
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for (j = 0; j < 4; j++)
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{
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move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
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gBattleMoveDamage = 0;
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if (move != MOVE_NONE && gBattleMoves[move].power != 1)
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{
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AI_CalcDmg(gActiveBank, opposingBank);
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TypeCalc(move, gActiveBank, opposingBank);
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}
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if (bestDmg < gBattleMoveDamage)
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{
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bestDmg = gBattleMoveDamage;
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bestMonId = i;
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}
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}
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}
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return bestMonId;
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}
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