ai switching basically done

This commit is contained in:
DizzyEggg
2017-10-10 21:45:07 +02:00
parent 57e5624e06
commit 6dfe8ced2c
6 changed files with 299 additions and 742 deletions

View File

@@ -16,13 +16,19 @@ extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
extern u16 gDynamicBasePower;
extern u8 gBattleMoveFlags;
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
extern const struct BattleMove gBattleMoves[];
extern const struct BaseStats gBaseStats[];
extern const u8 gTypeEffectiveness[];
// this file's functions
bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
bool8 ShouldUseItem(void);
bool8 ShouldSwitchIfPerishSong(void)
{
@@ -121,7 +127,7 @@ bool8 ShouldSwitchIfWonderGuard(void)
return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
}
bool8 sub_8062E54(void)
bool8 FindMonThatAbsorbsOpponentsMove(void)
{
u8 bankIn1, bankIn2;
u8 absorbingTypeAbility;
@@ -430,13 +436,14 @@ bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
bool8 ShouldSwitch(void)
{
u8 bankIn1, bankIn2;
u8 *activeBankPtr; // needed to match
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i;
s32 availableToSwitch;
if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
return FALSE;
if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
return FALSE;
@@ -444,25 +451,29 @@ bool8 ShouldSwitch(void)
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
return FALSE; // misses the flying or levitate check
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, gActiveBank, ABILITY_MAGNET_PULL, 0, 0)
&& (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL))
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
{
if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
return FALSE;
if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
return FALSE;
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
return FALSE;
availableToSwitch = 0;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
bankIn2 = gActiveBank;
bankIn1 = *activeBankPtr;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)])
bankIn2 = *activeBankPtr;
else
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON);
}
else
{
bankIn1 = gActiveBank;
bankIn2 = gActiveBank;
bankIn1 = *activeBankPtr;
bankIn2 = *activeBankPtr;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
@@ -508,7 +519,7 @@ bool8 ShouldSwitch(void)
return TRUE;
if (ShouldSwitchIfWonderGuard())
return TRUE;
if (sub_8062E54())
if (FindMonThatAbsorbsOpponentsMove())
return TRUE;
if (ShouldSwitchIfNaturalCure())
return TRUE;
@@ -516,10 +527,268 @@ bool8 ShouldSwitch(void)
return FALSE;
if (AreStatsRaised())
return FALSE;
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2))
return TRUE;
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
|| FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
return TRUE;
return FALSE;
}
void AI_TrySwitchOrUseItem(void)
{
struct Pokemon *party;
u8 bankIn1, bankIn2;
s32 firstId;
s32 lastId; // + 1
u8 bankIdentity = GetBankIdentity(gActiveBank);
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
if (ShouldSwitch())
{
if (*(gBattleStruct->field_294 + gActiveBank) == 6)
{
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
if (monToSwitchId == 6)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
bankIn1 = GetBankByIdentity(bankIdentity);
bankIn2 = bankIn1;
}
else
{
bankIn1 = GetBankByIdentity(bankIdentity);
bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
if (monToSwitchId == gBattlePartyID[bankIn1])
continue;
if (monToSwitchId == gBattlePartyID[bankIn2])
continue;
if (monToSwitchId == *(gBattleStruct->field_5C + bankIn1))
continue;
if (monToSwitchId == *(gBattleStruct->field_5C + bankIn2))
continue;
break;
}
}
*(gBattleStruct->field_294 + gActiveBank) = monToSwitchId;
}
*(gBattleStruct->field_5C + gActiveBank) = *(gBattleStruct->field_294 + gActiveBank);
return;
}
else if (ShouldUseItem())
{
return;
}
}
EmitCmd_x21(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
}
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
{
s32 i = 0;
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
{
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
{
i += 3;
continue;
}
else if (gTypeEffectiveness[i] == atkType)
{
// check type1
if (gTypeEffectiveness[i + 1] == defType1)
*var = (*var * gTypeEffectiveness[i + 2]) / 10;
// check type2
if (gTypeEffectiveness[i + 1] == defType2 && defType1 != defType2)
*var = (*var * gTypeEffectiveness[i + 2]) / 10;
}
i += 3;
}
}
u8 GetMostSuitableMonToSwitchInto(void)
{
u8 opposingBank;
u8 bestDmg; // note : should be changed to u32 for obvious reasons
u8 bestMonId;
u8 bankIn1, bankIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i, j;
u8 invalidMons;
u16 move;
if (*(gBattleStruct->field_5C + gActiveBank) != 6)
return *(gBattleStruct->field_5C + gActiveBank);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
return gBattlePartyID[gActiveBank] + 1;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
bankIn2 = gActiveBank;
else
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
// UB: It considers the opponent only player's side even though it can battle alongside player;
opposingBank = Random() & BIT_MON;
if (gAbsentBankFlags & gBitTable[opposingBank])
opposingBank ^= BIT_MON;
}
else
{
opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE);
bankIn1 = gActiveBank;
bankIn2 = gActiveBank;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
invalidMons = 0;
while (invalidMons != 0x3F) // all mons are invalid
{
bestDmg = 0;
bestMonId = 6;
// find the mon which type is the most suitable offensively
for (i = firstId; i < lastId; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
if (species != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& !(gBitTable[i] & invalidMons)
&& gBattlePartyID[bankIn1] != i
&& gBattlePartyID[bankIn2] != i
&& i != *(gBattleStruct->field_5C + bankIn1)
&& i != *(gBattleStruct->field_5C + bankIn2))
{
u8 type1 = gBaseStats[species].type1;
u8 type2 = gBaseStats[species].type2;
u8 typeDmg = 10;
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
if (bestDmg < typeDmg)
{
bestDmg = typeDmg;
bestMonId = i;
}
}
else
{
invalidMons |= gBitTable[i];
}
}
// ok, we know the mon has the right typing but does it have at least one super effective move?
if (bestMonId != 6)
{
for (i = 0; i < 4; i++)
{
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
break;
}
if (i != 4)
return bestMonId; // has both the typing and at least one super effective move
invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
}
else
{
invalidMons = 0x3F; // no viable mon to switch
}
}
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
bestDmg = 0;
bestMonId = 6;
// if we couldn't find the best mon in terms of typing, find the one that deals most damage
for (i = firstId; i < lastId; i++)
{
if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (gBattlePartyID[bankIn1] == i)
continue;
if (gBattlePartyID[bankIn2] == i)
continue;
if (i == *(gBattleStruct->field_5C + bankIn1))
continue;
if (i == *(gBattleStruct->field_5C + bankIn2))
continue;
for (j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
gBattleMoveDamage = 0;
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
{
AI_CalcDmg(gActiveBank, opposingBank);
TypeCalc(move, gActiveBank, opposingBank);
}
if (bestDmg < gBattleMoveDamage)
{
bestDmg = gBattleMoveDamage;
bestMonId = i;
}
}
}
return bestMonId;
}