Match and clean up fldeff misc
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@@ -59,6 +59,8 @@ struct LockedAnimEventObjects
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};
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extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[];
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extern const struct OamData gEventObjectBaseOam_32x8;
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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extern const u8 gReflectionEffectPaletteMap[];
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void ResetEventObjects(void);
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@@ -579,4 +579,9 @@ extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
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extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F[];
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extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A[];
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// fldeff misc
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extern const u8 EventScript_275A86[];
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extern const u8 EventScript_275ADF[];
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extern const u8 EventScript_275B38[];
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#endif // GUARD_EVENT_SCRIPTS_H
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@@ -1,24 +1,37 @@
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#ifndef GUARD_FLDEFF_MISC_H
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#define GUARD_FLDEFF_MISC_H
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void PopSecretBaseBalloon(s16 id, s16 x, s16 y);
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void sub_80F9BCC(u16 a0, u16 a1, u8 a2);
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void sub_80F9BF4(u16 a0, u16 a1, u8 a2);
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bool8 sub_80F9C1C(void);
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bool8 sub_80F9C30(void);
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bool8 SetUpFieldMove_SecretPower(void);
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bool8 FldEff_UseSecretPowerCave(void);
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bool8 FldEff_SecretPowerCave(void);
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bool8 FldEff_UseSecretPowerTree(void);
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bool8 FldEff_SecretPowerTree(void);
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bool8 FldEff_UseSecretPowerShrub(void);
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bool8 FldEff_SecretPowerShrub(void);
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bool8 FldEff_SecretBasePCTurnOn(void);
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void DoSecretBasePCTurnOffEffect(void);
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void PopSecretBaseBalloon(s16 metatileId, s16 x, s16 y);
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bool8 FldEff_NopA6FC(void);
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bool8 FldEff_NopA700(void);
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void ShatterSecretBaseBreakableDoor(s16 x, s16 y);
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u8 CreateRecordMixingSprite(void);
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void DestroyRecordMixingSprite(void);
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void FldEffPoison_Start(void);
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void PlaySecretBaseMusicNoteMatSound(s16 metatileId);
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void DoSecretBaseGlitterMatSparkle(void);
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bool8 sub_80FADE4(u16, u8);
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extern struct MapPosition gPlayerFacingPosition;
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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extern u8 EventScript_275A86[];
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extern u8 EventScript_275ADF[];
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extern u8 EventScript_275B38[];
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extern const struct OamData gEventObjectBaseOam_32x8;
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bool8 FldEff_SandPillar(void);
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void GetShieldToyTVDecorationInfo(void);
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bool8 sub_80FADE4(u16 arg0, u8 arg1);
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void FldEffPoison_Start(void);
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bool32 FldEffPoison_IsActive(void);
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void DoWateringBerryTreeAnim(void);
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u8 CreateRecordMixingSprite(void);
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void DestroyRecordMixingSprite(void);
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const struct SpritePalette gFieldEffectObjectPaletteInfo7;
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const struct SpritePalette gFieldEffectObjectPaletteInfo8;
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const struct SpritePalette gFieldEffectObjectPaletteInfo9;
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extern const u16 gTilesetPalettes_SecretBase[][16];
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#endif //GUARD_FLDEFF_MISC_H
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