more of battle interface done
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@@ -883,6 +883,19 @@ struct BattleSpriteInfo
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struct BattleAnimationInfo
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{
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u16 field; // to fill up later
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u8 field_2;
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u8 field_3;
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u8 field_4;
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u8 field_5;
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u8 field_6;
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u8 field_7;
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u8 field_8;
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u8 field_9_x1 : 1;
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u8 field_9_x2 : 1;
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u8 field_9_x1C : 3;
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u8 field_9_x20 : 1;
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u8 field_9_x40 : 1;
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u8 field_9_x80 : 1;
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};
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struct BattleHealthboxInfo
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@@ -8,7 +8,7 @@ void LZDecompressVram(const void *src, void *dest);
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u16 LoadCompressedObjectPic(const struct CompressedSpriteSheet *src);
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void LoadCompressedObjectPicOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
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bool8 LoadCompressedObjectPicUsingHeap(struct CompressedSpriteSheet* src);
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bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src);
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void LoadCompressedObjectPalette(const struct CompressedSpritePalette *src);
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void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
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