Document remaining symbols in pokemon.c
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@@ -2227,7 +2227,7 @@ void TryShinyAnimation(u8 battler, struct Pokemon *mon)
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if (IsBattlerSpriteVisible(battler))
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{
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shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
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shinyValue = GET_SHINY_VALUE(otId, personality);
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if (shinyValue < SHINY_ODDS)
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isShiny = TRUE;
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