Document remaining symbols in pokemon.c
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@@ -3095,14 +3095,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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case ABILITYEFFECT_FIELD_SPORT: // 14
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switch (gLastUsedAbility)
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{
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case 0xFD:
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case ABILITYEFFECT_MUD_SPORT:
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gStatuses3[i] & STATUS3_MUDSPORT)
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effect = i + 1;
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}
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break;
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case 0xFE:
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case ABILITYEFFECT_WATER_SPORT:
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gStatuses3[i] & STATUS3_WATERSPORT)
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