Document remaining symbols in pokemon.c

This commit is contained in:
GriffinR
2021-10-02 23:48:12 -04:00
parent 739e7d3c31
commit 6e62c057f5
16 changed files with 287 additions and 229 deletions

View File

@@ -65,17 +65,18 @@ u8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unused1, u32 unused2, u8 u
u8 heldItem[2];
struct Pokemon mon;
CreateMon(&mon, species, level, USE_RANDOM_IVS, 0, 0, OT_ID_PLAYER_ID, 0);
CreateMon(&mon, species, level, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0);
heldItem[0] = item;
heldItem[1] = item >> 8;
SetMonData(&mon, MON_DATA_HELD_ITEM, heldItem);
sentToPc = GiveMonToPlayer(&mon);
nationalDexNum = SpeciesToNationalPokedexNum(species);
// Don't set Pokédex flag for MON_CANT_GIVE
switch(sentToPc)
{
case 0:
case 1:
case MON_GIVEN_TO_PARTY:
case MON_GIVEN_TO_PC:
GetSetPokedexFlag(nationalDexNum, FLAG_SET_SEEN);
GetSetPokedexFlag(nationalDexNum, FLAG_SET_CAUGHT);
break;