Document misc field_specials things
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@@ -7,8 +7,8 @@ struct FieldInput
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bool8 checkStandardWildEncounter:1;
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bool8 pressedStartButton:1;
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bool8 pressedSelectButton:1;
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bool8 input_field_0_4:1;
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bool8 input_field_0_5:1;
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bool8 heldDirection:1;
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bool8 heldDirection2:1;
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bool8 tookStep:1;
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bool8 pressedBButton:1;
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bool8 input_field_1_0:1;
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@@ -20,7 +20,6 @@ struct FieldInput
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bool8 input_field_1_6:1;
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bool8 input_field_1_7:1;
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u8 dpadDirection;
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u8 input_field_3;
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};
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void FieldClearPlayerInput(struct FieldInput *pStruct);
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