Document move anims A-C
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@@ -3114,7 +3114,7 @@ static void FakeOutStep2(u8 taskId)
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}
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}
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void sub_8106020(u8 taskId)
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void AnimTask_StretchTargetUp(u8 taskId)
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{
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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if (++gTasks[taskId].data[0] == 1)
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