begin working on pokeemerald

This commit is contained in:
DizzyEggg
2017-08-31 16:48:24 +02:00
parent cbe13acff1
commit 6f03356237
103 changed files with 15767 additions and 15344 deletions

View File

@@ -9,10 +9,10 @@
#define AIScriptRead8(ptr) ((ptr)[0])
#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr)
#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gUnknown_020244A8->ai))
#define UNK_2016A00_STRUCT ((struct UnknownStruct2 *)(gUnknown_020244A8->unk18))
#define UNK_2016C00_STRUCT ((struct UnknownStruct4 *)(gUnknown_020244A8->unk1C))
#define UNK_BATTLE_STRUCT ((struct UnknownStruct1 *)(gUnknown_020244A8))
#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
#define UNK_2016A00_STRUCT ((struct UnknownStruct2 *)(gBattleResources->unk18))
#define UNK_2016C00_STRUCT ((struct UnknownStruct4 *)(gBattleResources->unk1C))
#define UNK_BATTLE_STRUCT ((struct UnknownStruct1 *)(gBattleResources))
#define AI_ACTION_UNK1 0x0001
#define AI_ACTION_UNK2 0x0002
@@ -158,7 +158,7 @@ struct UnknownStruct5
u8 filler17[0x4];
};
extern struct UnknownStruct5 gUnknown_020242BC[];
extern struct UnknownStruct5 gDisableStructs[];
/*
gAIScriptPtr is a pointer to the next battle AI cmd command to read.
@@ -170,38 +170,38 @@ AI scripts.
extern u8 *gAIScriptPtr;
extern u32 gBattleTypeFlags;
extern u8 gUnknown_02024064;
extern u8 gActiveBank;
extern struct BattlePokemon gBattleMons[];
extern u16 gUnknown_020241EA;
extern u8 gEnemyMonIndex;
extern u8 gUnknown_02024210;
extern u16 gCurrentMove;
extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern u16 gUnknown_02024248[];
extern u8 *gUnknown_0202449C;
extern struct UnknownStruct1 *gUnknown_020244A8;
extern u8 *gBattleStruct;
extern struct UnknownStruct1 *gBattleResources;
extern u16 gUnknown_02038BCA;
extern u16 gUnknown_02038BCC;
extern u8 gPlayerMonIndex;
extern struct Trainer gTrainers[];
extern const u32 gBitTable[];
extern u8 *gUnknown_082DBEF8[];
extern u32 gUnknown_020242AC[];
extern u32 gStatuses3[];
extern u16 gUnknown_0202428E[];
extern struct BattleMove gBattleMoves[];
extern u8 gUnknown_03005D10[];
extern u8 gUnknown_0202406E[][2];
extern u8 gBattlePartyID[][2];
extern struct BaseStats gBaseStats[];
extern u16 gUnknown_02024400;
extern u8 gUnknown_02024474[];
extern u8 gBattleScripting[];
extern u8 gBattleMoveFlags;
extern int gBattleMoveDamage;
extern u8 gCritMultiplier;
extern u16 gBattleWeather;
extern u8 battle_get_per_side_status(u8);
extern u8 GetBankIdentity(u8);
extern u8 b_first_side(u8, u8, u8);
extern u8 battle_get_side_with_given_state(u8);
extern u8 GetBankByPlayerAI(u8);
extern void move_effectiveness_something(u16, u8, u8);
extern u8 itemid_get_x12();
extern u8 ItemId_GetHoldEffect();
extern void b_mc_stack_push(u8 *);
extern bool8 b_mc_stack_pop_cursor(void);
extern void sub_8046E7C(u8, u8);
@@ -212,7 +212,7 @@ extern const BattleAICmdFunc sBattleAICmdTable[];
extern u8 sub_803FECC();
extern u16 Random();
extern u8 battle_side_get_owner();
extern u8 GetBankSide();
extern u32 sub_8186438();
extern u32 sub_81A6FB4();
@@ -225,7 +225,7 @@ void BattleAI_DoAIProcessing(void);
void BattleAI_HandleItemUseBeforeAISetup(u8 a)
{
s32 i;
u8 *data = (u8 *)gUnknown_020244A8->unk18;
u8 *data = (u8 *)gBattleResources->unk18;
for (i = 0; (u32)i < 0x54; i++)
data[i] = 0;
@@ -235,8 +235,8 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 a)
{
if (gTrainers[gUnknown_02038BCA].items[i] != 0)
{
gUnknown_020244A8->unk18->unk48[gUnknown_020244A8->unk18->unk50] = gTrainers[gUnknown_02038BCA].items[i];
gUnknown_020244A8->unk18->unk50++;
gBattleResources->unk18->unk48[gBattleResources->unk18->unk50] = gTrainers[gUnknown_02038BCA].items[i];
gBattleResources->unk18->unk50++;
}
}
}
@@ -264,7 +264,7 @@ void BattleAI_SetupAIData(u8 a)
a >>= 1;
}
r6 = sub_803FECC(gUnknown_02024064, 0, 0xFF);
r6 = sub_803FECC(gActiveBank, 0, 0xFF);
for (i = 0; i < 4; i++)
{
@@ -273,18 +273,18 @@ void BattleAI_SetupAIData(u8 a)
AI_THINKING_STRUCT->unk18[i] = 100 - (Random() % 16);
}
gUnknown_020244A8->unk1C->unk20 = 0;
gPlayerMonIndex = gUnknown_02024064;
gBattleResources->unk1C->unk20 = 0;
gPlayerMonIndex = gActiveBank;
if (gBattleTypeFlags & 1)
{
gEnemyMonIndex = (Random() & 2) + ((u32)battle_side_get_owner(gUnknown_02024064) ^ 1);
if (gUnknown_02024210 & gBitTable[gEnemyMonIndex])
gEnemyMonIndex ^= 2;
gBankTarget = (Random() & 2) + ((u32)GetBankSide(gActiveBank) ^ 1);
if (gAbsentBankFlags & gBitTable[gBankTarget])
gBankTarget ^= 2;
}
else
{
//_08130A60
gEnemyMonIndex = gPlayerMonIndex ^ 1;
gBankTarget = gPlayerMonIndex ^ 1;
}
//_08130A68
if (gBattleTypeFlags & 0x1000000)
@@ -309,7 +309,7 @@ void BattleAI_SetupAIData(u8 a)
u8 sub_8130BA4(void)
{
u16 r4 = gUnknown_020241EA;
u16 r4 = gCurrentMove;
u8 ret;
if (!(gBattleTypeFlags & 1))
@@ -317,7 +317,7 @@ u8 sub_8130BA4(void)
else
ret = sub_8130CF4();
gUnknown_020241EA = r4;
gCurrentMove = r4;
return ret;
}
@@ -404,11 +404,11 @@ u8 sub_8130CF4(void)
else
{
if (gBattleTypeFlags & 0x20000)
BattleAI_SetupAIData(gUnknown_0202449C[0x92] >> 4);
BattleAI_SetupAIData(gBattleStruct[0x92] >> 4);
else
BattleAI_SetupAIData(0xF);
//_08130D76
gEnemyMonIndex = i;
gBankTarget = i;
if ((i & 1) != (gPlayerMonIndex & 1))
sub_8131074();
//_08130D90
@@ -488,8 +488,8 @@ u8 sub_8130CF4(void)
r4_2 = 1;
}
}
gEnemyMonIndex = sp8[Random() % r4_2];
return spC[gEnemyMonIndex];
gBankTarget = sp8[Random() % r4_2];
return spC[gBankTarget];
}
#else
__attribute__((naked))
@@ -543,7 +543,7 @@ _08130D48:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _08130D70\n\
ldr r0, =gUnknown_0202449C\n\
ldr r0, =gBattleStruct\n\
ldr r0, [r0]\n\
adds r0, 0x92\n\
ldrb r0, [r0]\n\
@@ -555,7 +555,7 @@ _08130D70:\n\
movs r0, 0xF\n\
bl BattleAI_SetupAIData\n\
_08130D76:\n\
ldr r0, =gEnemyMonIndex\n\
ldr r0, =gBankTarget\n\
mov r1, r8\n\
strb r1, [r0]\n\
movs r1, 0x1\n\
@@ -568,7 +568,7 @@ _08130D76:\n\
beq _08130D90\n\
bl sub_8131074\n\
_08130D90:\n\
ldr r2, =gUnknown_020244A8\n\
ldr r2, =gBattleResources\n\
ldr r0, [r2]\n\
ldr r0, [r0, 0x14]\n\
movs r1, 0\n\
@@ -731,7 +731,7 @@ _08130EC4:\n\
strb r0, [r2]\n\
movs r4, 0x1\n\
mov r8, r4\n\
ldr r6, =gEnemyMonIndex\n\
ldr r6, =gBankTarget\n\
ldr r3, [sp, 0x18]\n\
mov r1, sp\n\
adds r1, 0x2\n\
@@ -838,12 +838,12 @@ void sub_8131074(void)
for (i = 0; i < 4; i++)
{
if (gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] == gUnknown_02024248[gEnemyMonIndex])
if (gBattleResources->unk18->unk0[gBankTarget][i] == gUnknown_02024248[gBankTarget])
break;
if (gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] != gUnknown_02024248[gEnemyMonIndex] //HACK: This redundant condition is a hack to make the asm match.
&& gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] == 0)
if (gBattleResources->unk18->unk0[gBankTarget][i] != gUnknown_02024248[gBankTarget] //HACK: This redundant condition is a hack to make the asm match.
&& gBattleResources->unk18->unk0[gBankTarget][i] == 0)
{
gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] = gUnknown_02024248[gEnemyMonIndex];
gBattleResources->unk18->unk0[gBankTarget][i] = gUnknown_02024248[gBankTarget];
break;
}
}
@@ -854,27 +854,27 @@ void sub_81310F0(u8 a)
s32 i;
for (i = 0; i < 4; i++)
gUnknown_020244A8->unk18->unk0[a][i] = 0;
gBattleResources->unk18->unk0[a][i] = 0;
}
void b_history__record_ability_usage_of_player(u8 a, u8 b)
void RecordAbilityBattle(u8 a, u8 b)
{
gUnknown_020244A8->unk18->unk40[a] = b;
gBattleResources->unk18->unk40[a] = b;
}
void sub_8131130(u8 a)
{
gUnknown_020244A8->unk18->unk40[a] = 0;
gBattleResources->unk18->unk40[a] = 0;
}
void b_history__record_item_x12_of_player(u8 a, u8 b)
{
gUnknown_020244A8->unk18->unk44[a] = b;
gBattleResources->unk18->unk44[a] = b;
}
void sub_8131160(u8 a)
{
gUnknown_020244A8->unk18->unk44[a] = 0;
gBattleResources->unk18->unk44[a] = 0;
}
void BattleAICmd_if_random_less_than(void)
@@ -934,7 +934,7 @@ void BattleAICmd_if_hp_less_than(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -949,7 +949,7 @@ void BattleAICmd_if_hp_more_than(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -964,7 +964,7 @@ void BattleAICmd_if_hp_equal(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -979,7 +979,7 @@ void BattleAICmd_if_hp_not_equal(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@@ -995,7 +995,7 @@ void BattleAICmd_if_status(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
@@ -1013,7 +1013,7 @@ void BattleAICmd_if_not_status(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
@@ -1031,7 +1031,7 @@ void BattleAICmd_if_status2(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
@@ -1049,7 +1049,7 @@ void BattleAICmd_if_not_status2(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
@@ -1067,11 +1067,11 @@ void BattleAICmd_if_status3(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
if ((gUnknown_020242AC[index] & arg) != 0)
if ((gStatuses3[index] & arg) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -1085,11 +1085,11 @@ void BattleAICmd_if_not_status3(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
arg = AIScriptRead32(gAIScriptPtr + 2);
if ((gUnknown_020242AC[index] & arg) == 0)
if ((gStatuses3[index] & arg) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -1103,9 +1103,9 @@ void BattleAICmd_if_status4(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
arg1 = battle_get_per_side_status(index) & 1;
arg1 = GetBankIdentity(index) & 1;
arg2 = AIScriptRead32(gAIScriptPtr + 2);
if ((gUnknown_0202428E[arg1] & arg2) != 0)
@@ -1122,9 +1122,9 @@ void BattleAICmd_if_not_status4(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
arg1 = battle_get_per_side_status(index) & 1;
arg1 = GetBankIdentity(index) & 1;
arg2 = AIScriptRead32(gAIScriptPtr + 2);
if ((gUnknown_0202428E[arg1] & arg2) == 0)
@@ -1337,13 +1337,13 @@ void BattleAICmd_get_type(void)
AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type1;
break;
case 0: // enemy primary type
AI_THINKING_STRUCT->funcResult = gBattleMons[gEnemyMonIndex].type1;
AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
break;
case 3: // player secondary type
AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type2;
break;
case 2: // enemy secondary type
AI_THINKING_STRUCT->funcResult = gBattleMons[gEnemyMonIndex].type2;
AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
break;
case 4: // type of move being pointed to
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
@@ -1361,11 +1361,11 @@ u8 sub_8131E70(u8 index)
return gPlayerMonIndex;
case 0:
default:
return gEnemyMonIndex;
return gBankTarget;
case 3:
return gPlayerMonIndex ^ 2;
case 2:
return gEnemyMonIndex ^ 2;
return gBankTarget ^ 2;
}
}
@@ -1406,7 +1406,7 @@ void BattleAICmd_is_most_powerful_move(void)
ldrh r1, [r0]\n\
ldr r5, =0x0000ffff\n\
ldr r6, =gBattleMoves\n\
ldr r2, =gUnknown_020244A8\n\
ldr r2, =gBattleResources\n\
cmp r1, r5\n\
beq _08131F86\n\
ldr r0, [r2]\n\
@@ -1452,10 +1452,10 @@ _08131FAC:\n\
ldr r0, =gUnknown_02024400\n\
movs r1, 0\n\
strh r1, [r0]\n\
ldr r0, =gUnknown_0202449C\n\
ldr r0, =gBattleStruct\n\
ldr r0, [r0]\n\
strb r1, [r0, 0x13]\n\
ldr r0, =gUnknown_02024474\n\
ldr r0, =gBattleScripting\n\
movs r2, 0x1\n\
strb r2, [r0, 0xE]\n\
ldr r0, =gBattleMoveFlags\n\
@@ -1529,10 +1529,10 @@ _08132014:\n\
ldrb r0, [r1, 0x1]\n\
cmp r0, 0x1\n\
bls _081320C0\n\
ldr r5, =gUnknown_020241EA\n\
ldr r5, =gCurrentMove\n\
strh r2, [r5]\n\
ldrb r0, [r7]\n\
ldr r4, =gEnemyMonIndex\n\
ldr r4, =gBankTarget\n\
ldrb r1, [r4]\n\
bl sub_8046E7C\n\
ldrh r0, [r5]\n\
@@ -1542,7 +1542,7 @@ _08132014:\n\
mov r4, sp\n\
add r4, r8\n\
ldr r2, =gBattleMoveDamage\n\
ldr r0, =gUnknown_020244A8\n\
ldr r0, =gBattleResources\n\
ldr r0, [r0]\n\
ldr r0, [r0, 0x14]\n\
adds r0, 0x18\n\
@@ -1571,7 +1571,7 @@ _081320C8:\n\
b _08131FD0\n\
_081320D0:\n\
movs r6, 0\n\
ldr r2, =gUnknown_020244A8\n\
ldr r2, =gBattleResources\n\
ldr r0, [r2]\n\
ldr r0, [r0, 0x14]\n\
ldrb r0, [r0, 0x1]\n\
@@ -1640,7 +1640,7 @@ void BattleAICmd_get_move(void)
if (gAIScriptPtr[1] == USER)
AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gPlayerMonIndex];
else
AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gEnemyMonIndex];
AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gBankTarget];
gAIScriptPtr += 2;
}
@@ -1663,7 +1663,7 @@ void BattleAICmd_if_arg_not_equal(void)
void BattleAICmd_if_would_go_first(void)
{
if (b_first_side(gPlayerMonIndex, gEnemyMonIndex, 1) == gAIScriptPtr[1])
if (b_first_side(gPlayerMonIndex, gBankTarget, 1) == gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1671,7 +1671,7 @@ void BattleAICmd_if_would_go_first(void)
void BattleAICmd_if_would_not_go_first(void)
{
if (b_first_side(gPlayerMonIndex, gEnemyMonIndex, 1) != gAIScriptPtr[1])
if (b_first_side(gPlayerMonIndex, gBankTarget, 1) != gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1697,9 +1697,9 @@ void BattleAICmd_count_alive_pokemon(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
if (battle_side_get_owner(index) == 0)
if (GetBankSide(index) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1707,14 +1707,14 @@ void BattleAICmd_count_alive_pokemon(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 status;
var = gUnknown_0202406E[index][0];
status = battle_get_per_side_status(index) ^ 2;
var2 = gUnknown_0202406E[battle_get_side_with_given_state(status)][0];
var = gBattlePartyID[index][0];
status = GetBankIdentity(index) ^ 2;
var2 = gBattlePartyID[GetBankByPlayerAI(status)][0];
}
else
{
var = gUnknown_0202406E[index][0];
var2 = gUnknown_0202406E[index][0];
var = gBattlePartyID[index][0];
var2 = gBattlePartyID[index][0];
}
for (i = 0; i < 6; i++)
@@ -1750,9 +1750,9 @@ void BattleAICmd_get_ability(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
if(gUnknown_02024064 != index)
if(gActiveBank != index)
{
if(UNK_2016A00_STRUCT->unk40[index] != 0)
{
@@ -1898,7 +1898,7 @@ void tai60_unk(void)
cmp r0, 0x2\n\
bne _081325BC\n\
_0813253A:\n\
ldr r0, =gUnknown_020244A8\n\
ldr r0, =gBattleResources\n\
ldr r4, [r0]\n\
ldr r1, [r4, 0x18]\n\
adds r1, 0x40\n\
@@ -1968,7 +1968,7 @@ _081325BC:\n\
adds r0, r1\n\
adds r0, 0x20\n\
ldrb r3, [r0]\n\
ldr r6, =gUnknown_020244A8\n\
ldr r6, =gBattleResources\n\
_081325CA:\n\
cmp r3, 0\n\
bne _081325E8\n\
@@ -2015,8 +2015,8 @@ void BattleAICmd_get_highest_possible_damage(void)
s32 i;
gUnknown_02024400 = 0;
gUnknown_0202449C[0x13] = 0;
gUnknown_02024474[0xE] = 1;
gBattleStruct[0x13] = 0;
gBattleScripting[0xE] = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
AI_THINKING_STRUCT->funcResult = 0;
@@ -2024,11 +2024,11 @@ void BattleAICmd_get_highest_possible_damage(void)
for (i = 0; i < 4; i++)
{
gBattleMoveDamage = 40;
gUnknown_020241EA = gBattleMons[gPlayerMonIndex].moves[i];
gCurrentMove = gBattleMons[gPlayerMonIndex].moves[i];
if (gUnknown_020241EA)
if (gCurrentMove)
{
move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex);
move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
// reduce by 1/3.
if (gBattleMoveDamage == 120)
@@ -2055,15 +2055,15 @@ void BattleAICmd_if_damage_bonus(void)
u8 damageVar;
gUnknown_02024400 = 0;
gUnknown_0202449C[0x13] = 0;
gUnknown_02024474[0xE] = 1;
gBattleStruct[0x13] = 0;
gBattleScripting[0xE] = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gBattleMoveDamage = 40;
gUnknown_020241EA = AI_THINKING_STRUCT->moveConsidered;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex);
move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
if (gBattleMoveDamage == 120)
gBattleMoveDamage = 80;
@@ -2107,11 +2107,11 @@ void BattleAICmd_if_status_in_party(void)
index = gPlayerMonIndex;
break;
default:
index = gEnemyMonIndex;
index = gBankTarget;
break;
}
party = (battle_side_get_owner(index) == 0) ? gPlayerParty : gEnemyParty;
party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -2144,11 +2144,11 @@ void BattleAICmd_if_status_not_in_party(void)
index = gPlayerMonIndex;
break;
default:
index = gEnemyMonIndex;
index = gBankTarget;
break;
}
party = (battle_side_get_owner(index) == 0) ? gPlayerParty : gEnemyParty;
party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -2204,7 +2204,7 @@ void BattleAICmd_if_stat_level_less_than(void)
if (gAIScriptPtr[1] == USER)
party = gPlayerMonIndex;
else
party = gEnemyMonIndex;
party = gBankTarget;
if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -2219,7 +2219,7 @@ void BattleAICmd_if_stat_level_more_than(void)
if (gAIScriptPtr[1] == USER)
party = gPlayerMonIndex;
else
party = gEnemyMonIndex;
party = gBankTarget;
if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -2234,7 +2234,7 @@ void BattleAICmd_if_stat_level_equal(void)
if (gAIScriptPtr[1] == USER)
party = gPlayerMonIndex;
else
party = gEnemyMonIndex;
party = gBankTarget;
if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -2249,7 +2249,7 @@ void BattleAICmd_if_stat_level_not_equal(void)
if (gAIScriptPtr[1] == USER)
party = gPlayerMonIndex;
else
party = gEnemyMonIndex;
party = gBankTarget;
if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@@ -2266,13 +2266,13 @@ void BattleAICmd_if_can_faint(void)
}
gUnknown_02024400 = 0;
gUnknown_0202449C[0x13] = 0;
gUnknown_02024474[0xE] = 1;
gBattleStruct[0x13] = 0;
gBattleScripting[0xE] = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gUnknown_020241EA = AI_THINKING_STRUCT->moveConsidered;
sub_8046E7C(gPlayerMonIndex, gEnemyMonIndex);
move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex);
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
sub_8046E7C(gPlayerMonIndex, gBankTarget);
move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100;
@@ -2280,7 +2280,7 @@ void BattleAICmd_if_can_faint(void)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[gEnemyMonIndex].hp <= gBattleMoveDamage)
if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2295,19 +2295,19 @@ void BattleAICmd_if_cant_faint(void)
}
gUnknown_02024400 = 0;
gUnknown_0202449C[0x13] = 0;
gUnknown_02024474[0xE] = 1;
gBattleStruct[0x13] = 0;
gBattleScripting[0xE] = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gUnknown_020241EA = AI_THINKING_STRUCT->moveConsidered;
sub_8046E7C(gPlayerMonIndex, gEnemyMonIndex);
move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex);
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
sub_8046E7C(gPlayerMonIndex, gBankTarget);
move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100;
// this macro is missing the damage 0 = 1 assumption.
if (gBattleMons[gEnemyMonIndex].hp > gBattleMoveDamage)
if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2365,7 +2365,7 @@ void BattleAICmd_if_has_move(void)
case 2:
for (i = 0; i < 4; i++)
{
if (UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i] == *temp_ptr)
if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr)
break;
}
if (i == 4)
@@ -2409,7 +2409,7 @@ void BattleAICmd_if_dont_have_move(void)
case 2:
for (i = 0; i < 4; i++)
{
if (UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i] == *temp_ptr)
if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr)
break;
}
if (i != 4)
@@ -2447,7 +2447,7 @@ void BattleAICmd_if_move_effect(void)
case 2: // _08133090
for (i = 0; i < 4; i++)
{
if (gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i]].effect == gAIScriptPtr[2])
if (gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2])
break;
}
if (i == 4)
@@ -2480,7 +2480,7 @@ void BattleAICmd_if_not_move_effect(void)
case 2: // _08133188
for (i = 0; i < 4; i++)
{
if (UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i] && gBattleMoves[UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i]].effect == gAIScriptPtr[2])
if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2])
break;
}
if (i != 4)
@@ -2498,11 +2498,11 @@ void BattleAICmd_if_last_move_did_damage(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
if (gAIScriptPtr[2] == 0)
{
if (gUnknown_020242BC[index].unk4 == 0)
if (gDisableStructs[index].unk4 == 0)
{
gAIScriptPtr += 7;
return;
@@ -2515,7 +2515,7 @@ void BattleAICmd_if_last_move_did_damage(void)
gAIScriptPtr += 7;
return;
}
else if (gUnknown_020242BC[index].unk6 != 0)
else if (gDisableStructs[index].unk6 != 0)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
return;
@@ -2528,7 +2528,7 @@ void BattleAICmd_if_encored(void)
switch (gAIScriptPtr[1])
{
case 0: // _08109348
if (gUnknown_020242BC[gUnknown_02024064].unk4 == AI_THINKING_STRUCT->moveConsidered)
if (gDisableStructs[gActiveBank].unk4 == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2536,7 +2536,7 @@ void BattleAICmd_if_encored(void)
gAIScriptPtr += 6;
return;
case 1: // _08109370
if (gUnknown_020242BC[gUnknown_02024064].unk6 == AI_THINKING_STRUCT->moveConsidered)
if (gDisableStructs[gActiveBank].unk6 == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2556,7 +2556,7 @@ void BattleAICmd_flee(void)
void BattleAICmd_if_random_100(void)
{
u8 safariFleeRate = gUnknown_0202449C[0x7B] * 5; // safari flee rate, from 0-20
u8 safariFleeRate = gBattleStruct[0x7B] * 5; // safari flee rate, from 0-20
if ((u8)(Random() % 100) < safariFleeRate)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
@@ -2577,14 +2577,14 @@ void BattleAICmd_get_hold_effect(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
if (gUnknown_02024064 != index)
if (gActiveBank != index)
{
AI_THINKING_STRUCT->funcResult = itemid_get_x12(UNK_2016A00_STRUCT->unk44[index]);
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(UNK_2016A00_STRUCT->unk44[index]);
}
else
AI_THINKING_STRUCT->funcResult = itemid_get_x12(gBattleMons[index].item);
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item);
gAIScriptPtr += 2;
}
@@ -2617,7 +2617,7 @@ void BattleAICmd_get_gender(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
AI_THINKING_STRUCT->funcResult = pokemon_species_get_gender_info(gBattleMons[index].species, gBattleMons[index].personality);
@@ -2631,9 +2631,9 @@ void BattleAICmd_is_first_turn(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
AI_THINKING_STRUCT->funcResult = gUnknown_020242BC[index].unk16;
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk16;
gAIScriptPtr += 2;
}
@@ -2645,9 +2645,9 @@ void BattleAICmd_get_stockpile_count(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
AI_THINKING_STRUCT->funcResult = gUnknown_020242BC[index].unk9;
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk9;
gAIScriptPtr += 2;
}
@@ -2666,10 +2666,10 @@ void BattleAICmd_get_item(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
// this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this.
AI_THINKING_STRUCT->funcResult = gUnknown_0202449C[0xB8 + (index * 2)];
AI_THINKING_STRUCT->funcResult = gBattleStruct[0xB8 + (index * 2)];
gAIScriptPtr += 2;
}
@@ -2702,9 +2702,9 @@ void BattleAICmd_get_protect_count(void)
if (gAIScriptPtr[1] == USER)
index = gPlayerMonIndex;
else
index = gEnemyMonIndex;
index = gBankTarget;
AI_THINKING_STRUCT->funcResult = gUnknown_020242BC[index].unk8;
AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk8;
gAIScriptPtr += 2;
}
@@ -2755,7 +2755,7 @@ void BattleAICmd_if_level_cond(void)
switch (gAIScriptPtr[1])
{
case 0: // greater than
if (gBattleMons[gPlayerMonIndex].level > gBattleMons[gEnemyMonIndex].level)
if (gBattleMons[gPlayerMonIndex].level > gBattleMons[gBankTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2763,7 +2763,7 @@ void BattleAICmd_if_level_cond(void)
gAIScriptPtr += 6;
return;
case 1: // less than
if (gBattleMons[gPlayerMonIndex].level < gBattleMons[gEnemyMonIndex].level)
if (gBattleMons[gPlayerMonIndex].level < gBattleMons[gBankTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2771,7 +2771,7 @@ void BattleAICmd_if_level_cond(void)
gAIScriptPtr += 6;
return;
case 2: // equal
if (gBattleMons[gPlayerMonIndex].level == gBattleMons[gEnemyMonIndex].level)
if (gBattleMons[gPlayerMonIndex].level == gBattleMons[gBankTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -2783,7 +2783,7 @@ void BattleAICmd_if_level_cond(void)
void BattleAICmd_if_taunted(void)
{
if (gUnknown_020242BC[gEnemyMonIndex].taunt != 0)
if (gDisableStructs[gBankTarget].taunt != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2791,7 +2791,7 @@ void BattleAICmd_if_taunted(void)
void BattleAICmd_if_not_taunted(void)
{
if (gUnknown_020242BC[gEnemyMonIndex].taunt == 0)
if (gDisableStructs[gBankTarget].taunt == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2799,7 +2799,7 @@ void BattleAICmd_if_not_taunted(void)
void tai5E_unk(void)
{
if((gPlayerMonIndex & 1) == (gEnemyMonIndex & 1))
if((gPlayerMonIndex & 1) == (gBankTarget & 1))
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;