Add some missing trainer hill constant usage
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@@ -650,7 +650,7 @@ void LoadTrainerHillObjectEventTemplates(void)
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eventTemplates[i].localId = i + 1;
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eventTemplates[i].graphicsId = FacilityClassToGraphicsId(sHillData->floors[floorId].trainers[i].facilityClass);
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eventTemplates[i].x = sHillData->floors[floorId].map.trainerCoords[i] & 0xF;
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eventTemplates[i].y = ((sHillData->floors[floorId].map.trainerCoords[i] >> 4) & 0xF) + 5;
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eventTemplates[i].y = ((sHillData->floors[floorId].map.trainerCoords[i] >> 4) & 0xF) + HILL_FLOOR_HEIGHT_MARGIN;
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bits = i << 2;
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eventTemplates[i].movementType = ((sHillData->floors[floorId].map.trainerDirections >> bits) & 0xF) + MOVEMENT_TYPE_FACE_UP;
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eventTemplates[i].trainerRange_berryTreeId = (sHillData->floors[floorId].map.trainerRanges >> bits) & 0xF;
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