Write palette IDs in hex
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@@ -1615,7 +1615,7 @@ void LoadSpritePalettes(const struct SpritePalette *palettes)
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void DoLoadSpritePalette(const u16 *src, u16 paletteOffset)
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{
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LoadPalette(src, paletteOffset + 0x100, 32);
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LoadPalette(src, OBJ_PLTT_OFFSET + paletteOffset, PLTT_SIZE_4BPP);
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}
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u8 AllocSpritePalette(u16 tag)
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