Write palette IDs in hex
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
#include "battle_anim.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
#include "palette.h"
|
||||
#include "sound.h"
|
||||
#include "util.h"
|
||||
#include "task.h"
|
||||
@@ -1329,7 +1330,7 @@ void AnimTask_BlendBackground(u8 taskId)
|
||||
{
|
||||
struct BattleAnimBgData animBg;
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
|
||||
BlendPalette(BG_PLTT_ID(animBg.paletteId), 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user