Write palette IDs in hex

This commit is contained in:
Martin Griffin
2022-08-19 15:29:35 +01:00
parent cce9918908
commit 6fed961ed6
129 changed files with 1262 additions and 1240 deletions
+2 -1
View File
@@ -2,6 +2,7 @@
#include "battle_anim.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#include "palette.h"
#include "sound.h"
#include "util.h"
#include "task.h"
@@ -1329,7 +1330,7 @@ void AnimTask_BlendBackground(u8 taskId)
{
struct BattleAnimBgData animBg;
GetBattleAnimBg1Data(&animBg);
BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
BlendPalette(BG_PLTT_ID(animBg.paletteId), 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
DestroyAnimVisualTask(taskId);
}