Write palette IDs in hex

This commit is contained in:
Martin Griffin
2022-08-19 15:29:35 +01:00
parent cce9918908
commit 6fed961ed6
129 changed files with 1262 additions and 1240 deletions
+11 -11
View File
@@ -471,7 +471,7 @@ void AnimTask_UnusedLevelUpHealthBox(u8 taskId)
GetBattleAnimBg1Data(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, UnusedLevelupAnimationTilemap);
AnimLoadCompressedBgGfx(animBgData.bgId, UnusedLevelupAnimationGfx, animBgData.tilesOffset);
LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32);
LoadCompressedPalette(gCureBubblesPal, BG_PLTT_ID(animBgData.paletteId), PLTT_SIZE_4BPP);
gBattle_BG1_X = -gSprites[spriteId3].x + 32;
gBattle_BG1_Y = -gSprites[spriteId3].y - 32;
@@ -553,10 +553,10 @@ static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battl
*paletteId1 = AllocSpritePalette(0xD709);
*paletteId2 = AllocSpritePalette(0xD70A);
offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20);
LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20);
offset1 = OBJ_PLTT_ID(gSprites[healthBoxSpriteId].oam.paletteNum);
offset2 = OBJ_PLTT_ID(gSprites[spriteId2].oam.paletteNum);
LoadPalette(&gPlttBufferUnfaded[offset1], OBJ_PLTT_ID(*paletteId1), PLTT_SIZE_4BPP);
LoadPalette(&gPlttBufferUnfaded[offset2], OBJ_PLTT_ID(*paletteId2), PLTT_SIZE_4BPP);
gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1;
gSprites[spriteId1].oam.paletteNum = *paletteId1;
@@ -620,7 +620,7 @@ static void AnimTask_FlashHealthboxOnLevelUp_Step(u8 taskId)
if (gTasks[taskId].data[2] > 16)
gTasks[taskId].data[2] = 16;
paletteOffset = paletteNum * 16 + 0x100;
paletteOffset = OBJ_PLTT_ID(paletteNum);
BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
if (gTasks[taskId].data[2] == 16)
gTasks[taskId].data[1]++;
@@ -630,7 +630,7 @@ static void AnimTask_FlashHealthboxOnLevelUp_Step(u8 taskId)
if (gTasks[taskId].data[2] < 0)
gTasks[taskId].data[2] = 0;
paletteOffset = paletteNum * 16 + 0x100;
paletteOffset = OBJ_PLTT_ID(paletteNum);
BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
if (gTasks[taskId].data[2] == 0)
DestroyAnimVisualTask(taskId);
@@ -2030,12 +2030,12 @@ u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 spritePalNum, u32 selectedPalette
if (!unfadeLater)
{
BlendPalette(spritePalNum * 16 + 0x100, 16, 0, gBallOpenFadeColors[ballId]);
BlendPalette(OBJ_PLTT_ID(spritePalNum), 16, 0, gBallOpenFadeColors[ballId]);
gTasks[taskId].tdCoeff = 1;
}
else
{
BlendPalette(spritePalNum * 16 + 0x100, 16, 16, gBallOpenFadeColors[ballId]);
BlendPalette(OBJ_PLTT_ID(spritePalNum), 16, 16, gBallOpenFadeColors[ballId]);
gTasks[taskId].tCoeff = 16;
gTasks[taskId].tdCoeff = -1;
gTasks[taskId].func = Task_FadeMon_ToNormal;
@@ -2051,7 +2051,7 @@ static void Task_FadeMon_ToBallColor(u8 taskId)
if (gTasks[taskId].tTimer <= 16)
{
BlendPalette(gTasks[taskId].tPalOffset * 16 + 0x100, 16, gTasks[taskId].tCoeff, gBallOpenFadeColors[ballId]);
BlendPalette(OBJ_PLTT_ID(gTasks[taskId].tPalOffset), 16, gTasks[taskId].tCoeff, gBallOpenFadeColors[ballId]);
gTasks[taskId].tCoeff += gTasks[taskId].tdCoeff;
gTasks[taskId].tTimer++;
}
@@ -2079,7 +2079,7 @@ static void Task_FadeMon_ToNormal_Step(u8 taskId)
if (gTasks[taskId].tTimer <= 16)
{
BlendPalette(gTasks[taskId].tPalOffset * 16 + 0x100, 16, gTasks[taskId].tCoeff, gBallOpenFadeColors[ballId]);
BlendPalette(OBJ_PLTT_ID(gTasks[taskId].tPalOffset), 16, gTasks[taskId].tCoeff, gBallOpenFadeColors[ballId]);
gTasks[taskId].tCoeff += gTasks[taskId].tdCoeff;
gTasks[taskId].tTimer++;
}