Write palette IDs in hex
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@@ -2960,7 +2960,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
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paletteNum = AllocSpritePalette(0xD6F8);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
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taskId = CreateTask(Task_StartSendOutAnim, 5);
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