Write palette IDs in hex

This commit is contained in:
Martin Griffin
2022-08-19 15:29:35 +01:00
parent cce9918908
commit 6fed961ed6
129 changed files with 1262 additions and 1240 deletions
+1 -1
View File
@@ -2960,7 +2960,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(Task_StartSendOutAnim, 5);