Write palette IDs in hex

This commit is contained in:
Martin Griffin
2022-08-19 15:29:35 +01:00
parent cce9918908
commit 6fed961ed6
129 changed files with 1262 additions and 1240 deletions
+2 -2
View File
@@ -1794,12 +1794,12 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
u8 spriteId = TRAINER_BACK_PIC_STEVEN;
LoadCompressedPalette(gTrainerBackPicPaletteTable[spriteId].data, 0x100 + paletteNum * 16, 32);
LoadCompressedPalette(gTrainerBackPicPaletteTable[spriteId].data, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
}
else
{
u8 spriteId = GetFrontierTrainerFrontSpriteId(gPartnerTrainerId);
LoadCompressedPalette(gTrainerFrontPicPaletteTable[spriteId].data, 0x100 + paletteNum * 16, 32);
LoadCompressedPalette(gTrainerFrontPicPaletteTable[spriteId].data, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
}