Write palette IDs in hex
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@@ -1794,12 +1794,12 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
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if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
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{
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u8 spriteId = TRAINER_BACK_PIC_STEVEN;
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LoadCompressedPalette(gTrainerBackPicPaletteTable[spriteId].data, 0x100 + paletteNum * 16, 32);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[spriteId].data, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
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}
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else
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{
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u8 spriteId = GetFrontierTrainerFrontSpriteId(gPartnerTrainerId);
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LoadCompressedPalette(gTrainerFrontPicPaletteTable[spriteId].data, 0x100 + paletteNum * 16, 32);
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LoadCompressedPalette(gTrainerFrontPicPaletteTable[spriteId].data, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
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}
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