Write palette IDs in hex
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@@ -2027,11 +2027,11 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
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return;
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}
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pltAdder = gSprites[healthboxSpriteId].oam.paletteNum * 16;
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pltAdder = PLTT_ID(gSprites[healthboxSpriteId].oam.paletteNum);
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pltAdder += battlerId + 12;
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FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2);
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CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void *)(OBJ_PLTT + pltAdder * 2), 2);
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FillPalette(sStatusIconColors[statusPalId], OBJ_PLTT_OFFSET + pltAdder, PLTT_SIZEOF(1));
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CpuCopy16(gPlttBufferUnfaded + OBJ_PLTT_OFFSET + pltAdder, (u16 *)OBJ_PLTT + pltAdder, PLTT_SIZEOF(1));
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CpuCopy32(statusGfxPtr, (void *)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96);
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if (IsDoubleBattle() == TRUE || GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
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{
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