Write palette IDs in hex
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@@ -6013,7 +6013,7 @@ static void InitLevelUpBanner(void)
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gBattle_BG2_Y = 0;
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gBattle_BG2_X = LEVEL_UP_BANNER_START;
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LoadPalette(sLevelUpBanner_Pal, 0x60, 0x20);
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LoadPalette(sLevelUpBanner_Pal, BG_PLTT_ID(0x6), PLTT_SIZE_4BPP);
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CopyToWindowPixelBuffer(B_WIN_LEVEL_UP_BANNER, sLevelUpBanner_Gfx, 0, 0);
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PutWindowTilemap(B_WIN_LEVEL_UP_BANNER);
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CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, COPYWIN_FULL);
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