Write palette IDs in hex
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@@ -2005,7 +2005,7 @@ void PatchObjectPalette(u16 paletteTag, u8 paletteSlot)
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{
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u8 paletteIndex = FindObjectEventPaletteIndexByTag(paletteTag);
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LoadPalette(sObjectEventSpritePalettes[paletteIndex].data, 16 * paletteSlot + 0x100, 0x20);
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LoadPalette(sObjectEventSpritePalettes[paletteIndex].data, OBJ_PLTT_ID(paletteSlot), PLTT_SIZE_4BPP);
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}
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void PatchObjectPaletteRange(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
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