Write palette IDs in hex
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+4
-4
@@ -893,7 +893,7 @@ u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buf
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void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
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{
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LZDecompressVram(gTrainerFrontPicTable[gender].data, dest);
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LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, 0x20);
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LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, PLTT_SIZE_4BPP);
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}
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u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
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@@ -2620,7 +2620,7 @@ static void FieldMoveShowMonOutdoorsEffect_LoadGfx(struct Task *task)
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u16 delta = ((REG_BG0CNT >> 8) << 11);
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CpuCopy16(sFieldMoveStreaksOutdoors_Gfx, (void *)(VRAM + offset), 0x200);
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CpuFill32(0, (void *)(VRAM + delta), 0x800);
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LoadPalette(sFieldMoveStreaksOutdoors_Pal, 0xf0, sizeof(sFieldMoveStreaksOutdoors_Pal));
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LoadPalette(sFieldMoveStreaksOutdoors_Pal, BG_PLTT_ID(0xF), sizeof(sFieldMoveStreaksOutdoors_Pal));
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LoadFieldMoveOutdoorStreaksTilemap(delta);
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task->tState++;
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}
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@@ -2783,7 +2783,7 @@ static void FieldMoveShowMonIndoorsEffect_LoadGfx(struct Task *task)
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task->data[12] = delta;
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CpuCopy16(sFieldMoveStreaksIndoors_Gfx, (void *)(VRAM + offset), 0x80);
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CpuFill32(0, (void *)(VRAM + delta), 0x800);
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LoadPalette(sFieldMoveStreaksIndoors_Pal, 0xf0, sizeof(sFieldMoveStreaksIndoors_Pal));
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LoadPalette(sFieldMoveStreaksIndoors_Pal, BG_PLTT_ID(0xF), sizeof(sFieldMoveStreaksIndoors_Pal));
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task->tState++;
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}
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@@ -3082,7 +3082,7 @@ u8 FldEff_RayquazaSpotlight(void)
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(14, 14));
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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LoadPalette(sSpotlight_Pal, 0xC0, sizeof(sSpotlight_Pal));
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LoadPalette(sSpotlight_Pal, BG_PLTT_ID(0xC), sizeof(sSpotlight_Pal));
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SetGpuReg(REG_OFFSET_BG0VOFS, 120);
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for (i = 3; i < 15; i++)
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{
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