Write palette IDs in hex
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+4
-4
@@ -140,7 +140,7 @@ static const struct WindowTemplate sHof_WindowTemplate = {
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.tilemapTop = 2,
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.width = 14,
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.height = 6,
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.paletteNum = 14,
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.paletteNum = 0xE,
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.baseBlock = 1
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};
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@@ -702,8 +702,8 @@ static void Task_Hof_DisplayPlayer(u8 taskId)
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ShowBg(3);
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gTasks[taskId].tPlayerSpriteID = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId_Debug(gSaveBlock2Ptr->playerGender, TRUE), TRUE, 120, 72, 6, TAG_NONE);
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AddWindow(&sHof_WindowTemplate);
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LoadWindowGfx(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, 0xD0);
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LoadPalette(GetTextWindowPalette(1), 0xE0, 0x20);
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LoadWindowGfx(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, BG_PLTT_ID(0xD));
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LoadPalette(GetTextWindowPalette(1), BG_PLTT_ID(0xE), PLTT_SIZE_4BPP);
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gTasks[taskId].tFrameCount = 120;
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gTasks[taskId].func = Task_Hof_WaitAndPrintPlayerInfo;
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}
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@@ -1269,7 +1269,7 @@ static void ClearVramOamPltt_LoadHofPal(void)
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DmaFill16(3, 0, plttOffset, plttSize);
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ResetPaletteFade();
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LoadPalette(sHallOfFame_Pal, 0, 0x20);
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LoadPalette(sHallOfFame_Pal, BG_PLTT_ID(0x0), PLTT_SIZE_4BPP);
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}
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static void LoadHofGfx(void)
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