Write palette IDs in hex
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@@ -258,7 +258,7 @@ bool8 LoadCryWaveformWindow(struct CryScreenWindow *window, u8 windowId)
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break;
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case 2:
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DrawWaveformWindow(windowId);
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LoadPalette(sCryScreenBg_Pal, window->paletteNo * 16, 32);
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LoadPalette(sCryScreenBg_Pal, BG_PLTT_ID(window->paletteNo), PLTT_SIZE_4BPP);
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finished = TRUE;
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break;
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}
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@@ -458,7 +458,7 @@ bool8 LoadCryMeter(struct CryScreenWindow *window, u8 windowId)
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sCryMeterNeedle = AllocZeroed(sizeof(*sCryMeterNeedle));
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CopyToWindowPixelBuffer(windowId, sCryMeter_Gfx, 0, 0);
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LoadPalette(sCryMeter_Pal, window->paletteNo * 16, 32);
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LoadPalette(sCryMeter_Pal, BG_PLTT_ID(window->paletteNo), PLTT_SIZE_4BPP);
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gDexCryScreenState++;
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break;
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case 1:
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