Write palette IDs in hex

This commit is contained in:
Martin Griffin
2022-08-19 15:29:35 +01:00
parent cce9918908
commit 6fed961ed6
129 changed files with 1262 additions and 1240 deletions
+2 -2
View File
@@ -1168,7 +1168,7 @@ static void QueueAnimTiles_BattlePyramid_StatueShadow(u16 timer)
static void BlendAnimPalette_BattleDome_FloorLights(u16 timer)
{
CpuCopy16(sTilesetAnims_BattleDomeFloorLightPals[timer % ARRAY_COUNT(sTilesetAnims_BattleDomeFloorLightPals)], &gPlttBufferUnfaded[0x80], 32);
BlendPalette(0x80, 16, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
BlendPalette(BG_PLTT_ID(0x8), 16, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if ((u8)FindTaskIdByFunc(Task_BattleTransition_Intro) != TASK_NONE)
{
sSecondaryTilesetAnimCallback = TilesetAnim_BattleDome2;
@@ -1181,7 +1181,7 @@ static void BlendAnimPalette_BattleDome_FloorLightsNoBlend(u16 timer)
CpuCopy16(sTilesetAnims_BattleDomeFloorLightPals[timer % ARRAY_COUNT(sTilesetAnims_BattleDomeFloorLightPals)], &gPlttBufferUnfaded[0x80], 32);
if ((u8)FindTaskIdByFunc(Task_BattleTransition_Intro) == TASK_NONE)
{
BlendPalette(0x80, 16, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
BlendPalette(BG_PLTT_ID(0x8), 16, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if (!--sSecondaryTilesetAnimCounterMax)
sSecondaryTilesetAnimCallback = NULL;
}