Write palette IDs in hex
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@@ -130,8 +130,8 @@ void CB2_UnionRoomBattle(void)
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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FillBgTilemapBufferRect(0, 0, 0, 0, 30, 20, 0xF);
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LoadUserWindowBorderGfx(0, 1, 0xD0);
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LoadUserWindowBorderGfx_(0, 1, 0xD0);
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LoadUserWindowBorderGfx(0, 1, BG_PLTT_ID(0xD));
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LoadUserWindowBorderGfx_(0, 1, BG_PLTT_ID(0xD));
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Menu_LoadStdPal();
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SetVBlankCallback(VBlankCB_UnionRoomBattle);
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gMain.state++;
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