Rename EventObj to ObjEvent

This commit is contained in:
GriffinR
2019-11-21 00:14:40 -05:00
parent 98b81722e7
commit 7034f59c14
19 changed files with 230 additions and 230 deletions

View File

@@ -34,8 +34,8 @@ void ChooseStarter(void);
void ResetTrainerOpponentIds(void);
void SetMapVarsToTrainer(void);
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript);
void ConfigureTwoTrainersBattle(u8 trainerEventObjId, const u8 *trainerScript);
void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerScript);
void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript);
void SetUpTwoTrainersBattle(void);
bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
void SetUpTrainerMovement(void);

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@@ -16,10 +16,10 @@ u8 GetFrontierBrainTrainerPicIndex(void);
u8 GetFrontierBrainTrainerClass(void);
void CopyFrontierBrainTrainerName(u8 *dst);
bool8 IsFrontierBrainFemale(void);
void SetFrontierBrainEventObjGfx_2(void);
void SetFrontierBrainObjEventGfx_2(void);
void CreateFrontierBrainPokemon(void);
u16 GetFrontierBrainMonSpecies(u8 monId);
void SetFrontierBrainEventObjGfx(u8 facility);
void SetFrontierBrainObjEventGfx(u8 facility);
u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId);
u8 GetFrontierBrainMonNature(u8 monId);
u8 GetFrontierBrainMonEvs(u8 monId, u8 evStatId);

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@@ -5,7 +5,7 @@ extern struct BardSong gBardSong;
void SetMauvilleOldMan(void);
u8 GetCurrentMauvilleOldMan(void);
void ScrSpecial_SetMauvilleOldManEventObjGfx(void);
void ScrSpecial_SetMauvilleOldManObjEventGfx(void);
u8 sub_81201C8(void);
void sub_8120B70(OldMan *dest);
void sub_8120670(void);

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@@ -63,10 +63,10 @@ void IncrementGameStat(u8 index);
u32 GetGameStat(u8 index);
void SetGameStat(u8 index, u32 value);
void ApplyNewEncryptionKeyToGameStats(u32 newKey);
void LoadEventObjTemplatesFromHeader(void);
void LoadSaveblockEventObjScripts(void);
void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y);
void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType);
void LoadObjEventTemplatesFromHeader(void);
void LoadSaveblockObjEventScripts(void);
void Overworld_SetObjEventTemplateCoords(u8 localId, s16 x, s16 y);
void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType);
const struct MapLayout *GetMapLayout(void);
void ApplyCurrentWarp(void);
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);