Rename EventObj to ObjEvent
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@@ -1229,27 +1229,27 @@ static void Task_WateringBerryTreeAnim_0(u8 taskId)
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static void Task_WateringBerryTreeAnim_1(u8 taskId)
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{
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struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
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struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (!ObjectEventIsMovementOverridden(playerEventObj)
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|| ObjectEventClearHeldMovementIfFinished(playerEventObj))
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if (!ObjectEventIsMovementOverridden(playerObjEvent)
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|| ObjectEventClearHeldMovementIfFinished(playerObjEvent))
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{
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sub_808C228(GetPlayerFacingDirection());
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ObjectEventSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
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ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
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gTasks[taskId].func = Task_WateringBerryTreeAnim_2;
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}
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}
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static void Task_WateringBerryTreeAnim_2(u8 taskId)
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{
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struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
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struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (ObjectEventClearHeldMovementIfFinished(playerEventObj))
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if (ObjectEventClearHeldMovementIfFinished(playerObjEvent))
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{
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s16 value = gTasks[taskId].data[1]++;
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if (value < 10)
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ObjectEventSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
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ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
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else
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gTasks[taskId].func = Task_WateringBerryTreeAnim_3;
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