Rename EventObj to ObjEvent

This commit is contained in:
GriffinR
2019-11-21 00:14:40 -05:00
parent 98b81722e7
commit 7034f59c14
19 changed files with 230 additions and 230 deletions
@@ -10,7 +10,7 @@ MauvilleCity_PokemonCenter_1F_OnTransition: @ 8210E66
end end
MauvilleCity_PokemonCenter_1F_EventScript_SetMauvilleOldManGfx:: @ 8210E74 MauvilleCity_PokemonCenter_1F_EventScript_SetMauvilleOldManGfx:: @ 8210E74
special ScrSpecial_SetMauvilleOldManEventObjGfx special ScrSpecial_SetMauvilleOldManObjEventGfx
end end
@ VAR_0x800B is the Nurse's object event id @ VAR_0x800B is the Nurse's object event id
+1 -1
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@@ -115,7 +115,7 @@ gSpecials:: @ 81DBA64
def_special ScrSpecial_SetHipsterSpokenFlag def_special ScrSpecial_SetHipsterSpokenFlag
def_special ScrSpecial_HipsterTeachWord def_special ScrSpecial_HipsterTeachWord
def_special ScrSpecial_PlayBardSong def_special ScrSpecial_PlayBardSong
def_special ScrSpecial_SetMauvilleOldManEventObjGfx def_special ScrSpecial_SetMauvilleOldManObjEventGfx
def_special ScrSpecial_GenerateGiddyLine def_special ScrSpecial_GenerateGiddyLine
def_special ScrSpecial_GiddyShouldTellAnotherTale def_special ScrSpecial_GiddyShouldTellAnotherTale
def_special ScrSpecial_StorytellerGetFreeStorySlot def_special ScrSpecial_StorytellerGetFreeStorySlot
+2 -2
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@@ -34,8 +34,8 @@ void ChooseStarter(void);
void ResetTrainerOpponentIds(void); void ResetTrainerOpponentIds(void);
void SetMapVarsToTrainer(void); void SetMapVarsToTrainer(void);
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data); const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript); void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerScript);
void ConfigureTwoTrainersBattle(u8 trainerEventObjId, const u8 *trainerScript); void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript);
void SetUpTwoTrainersBattle(void); void SetUpTwoTrainersBattle(void);
bool32 GetTrainerFlagFromScriptPointer(const u8 *data); bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
void SetUpTrainerMovement(void); void SetUpTrainerMovement(void);
+2 -2
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@@ -16,10 +16,10 @@ u8 GetFrontierBrainTrainerPicIndex(void);
u8 GetFrontierBrainTrainerClass(void); u8 GetFrontierBrainTrainerClass(void);
void CopyFrontierBrainTrainerName(u8 *dst); void CopyFrontierBrainTrainerName(u8 *dst);
bool8 IsFrontierBrainFemale(void); bool8 IsFrontierBrainFemale(void);
void SetFrontierBrainEventObjGfx_2(void); void SetFrontierBrainObjEventGfx_2(void);
void CreateFrontierBrainPokemon(void); void CreateFrontierBrainPokemon(void);
u16 GetFrontierBrainMonSpecies(u8 monId); u16 GetFrontierBrainMonSpecies(u8 monId);
void SetFrontierBrainEventObjGfx(u8 facility); void SetFrontierBrainObjEventGfx(u8 facility);
u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId); u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId);
u8 GetFrontierBrainMonNature(u8 monId); u8 GetFrontierBrainMonNature(u8 monId);
u8 GetFrontierBrainMonEvs(u8 monId, u8 evStatId); u8 GetFrontierBrainMonEvs(u8 monId, u8 evStatId);
+1 -1
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@@ -5,7 +5,7 @@ extern struct BardSong gBardSong;
void SetMauvilleOldMan(void); void SetMauvilleOldMan(void);
u8 GetCurrentMauvilleOldMan(void); u8 GetCurrentMauvilleOldMan(void);
void ScrSpecial_SetMauvilleOldManEventObjGfx(void); void ScrSpecial_SetMauvilleOldManObjEventGfx(void);
u8 sub_81201C8(void); u8 sub_81201C8(void);
void sub_8120B70(OldMan *dest); void sub_8120B70(OldMan *dest);
void sub_8120670(void); void sub_8120670(void);
+4 -4
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@@ -63,10 +63,10 @@ void IncrementGameStat(u8 index);
u32 GetGameStat(u8 index); u32 GetGameStat(u8 index);
void SetGameStat(u8 index, u32 value); void SetGameStat(u8 index, u32 value);
void ApplyNewEncryptionKeyToGameStats(u32 newKey); void ApplyNewEncryptionKeyToGameStats(u32 newKey);
void LoadEventObjTemplatesFromHeader(void); void LoadObjEventTemplatesFromHeader(void);
void LoadSaveblockEventObjScripts(void); void LoadSaveblockObjEventScripts(void);
void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y); void Overworld_SetObjEventTemplateCoords(u8 localId, s16 x, s16 y);
void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType); void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType);
const struct MapLayout *GetMapLayout(void); const struct MapLayout *GetMapLayout(void);
void ApplyCurrentWarp(void); void ApplyCurrentWarp(void);
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum); struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
+1 -1
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@@ -601,7 +601,7 @@ static void SetupRoomObjectEvents(void)
setObjGfx1 = FALSE; setObjGfx1 = FALSE;
break; break;
case PIKE_ROOM_BRAIN: case PIKE_ROOM_BRAIN:
SetFrontierBrainEventObjGfx(FRONTIER_FACILITY_PIKE); SetFrontierBrainObjEventGfx(FRONTIER_FACILITY_PIKE);
objGfx2 = OBJ_EVENT_GFX_LINK_RECEPTIONIST; objGfx2 = OBJ_EVENT_GFX_LINK_RECEPTIONIST;
setObjGfx1 = FALSE; setObjGfx1 = FALSE;
setObjGfx2 = TRUE; setObjGfx2 = TRUE;
+6 -6
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@@ -1168,19 +1168,19 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
} }
} }
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript) void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerScript)
{ {
gSelectedObjectEvent = trainerEventObjId; gSelectedObjectEvent = trainerObjEventId;
gSpecialVar_LastTalked = gObjectEvents[trainerEventObjId].localId; gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1); BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
ScriptContext1_SetupScript(EventScript_271354); ScriptContext1_SetupScript(EventScript_271354);
ScriptContext2_Enable(); ScriptContext2_Enable();
} }
void ConfigureTwoTrainersBattle(u8 trainerEventObjId, const u8 *trainerScript) void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript)
{ {
gSelectedObjectEvent = trainerEventObjId; gSelectedObjectEvent = trainerObjEventId;
gSpecialVar_LastTalked = gObjectEvents[trainerEventObjId].localId; gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1); BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
} }
+1 -1
View File
@@ -1414,7 +1414,7 @@ void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId)
} }
else if (trainerId == TRAINER_FRONTIER_BRAIN) else if (trainerId == TRAINER_FRONTIER_BRAIN)
{ {
SetFrontierBrainEventObjGfx_2(); SetFrontierBrainObjEventGfx_2();
return; return;
} }
else if (trainerId < TRAINER_RECORD_MIXING_FRIEND) else if (trainerId < TRAINER_RECORD_MIXING_FRIEND)
+58 -58
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@@ -186,31 +186,31 @@ static void MachBikeTransition_FaceDirection(u8 direction)
static void MachBikeTransition_TurnDirection(u8 direction) static void MachBikeTransition_TurnDirection(u8 direction)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior)) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior))
{ {
PlayerTurnInPlace(direction); PlayerTurnInPlace(direction);
Bike_SetBikeStill(); Bike_SetBikeStill();
} }
else else
{ {
MachBikeTransition_FaceDirection(playerEventObj->facingDirection); MachBikeTransition_FaceDirection(playerObjEvent->facingDirection);
} }
} }
static void MachBikeTransition_TrySpeedUp(u8 direction) static void MachBikeTransition_TrySpeedUp(u8 direction)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
u8 collision; u8 collision;
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == FALSE) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == FALSE)
{ {
// we cannot go forward, so either slow down or, if we are stopped, idle face direction. // we cannot go forward, so either slow down or, if we are stopped, idle face direction.
if (gPlayerAvatar.bikeSpeed) if (gPlayerAvatar.bikeSpeed)
MachBikeTransition_TrySlowDown(playerEventObj->movementDirection); MachBikeTransition_TrySlowDown(playerObjEvent->movementDirection);
else else
MachBikeTransition_FaceDirection(playerEventObj->movementDirection); MachBikeTransition_FaceDirection(playerObjEvent->movementDirection);
} }
else else
{ {
@@ -366,10 +366,10 @@ static u8 AcroBikeHandleInputTurning(u8 *newDirection, u16 newKeys, u16 heldKeys
static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16 heldKeys) static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16 heldKeys)
{ {
u8 direction; u8 direction;
struct ObjectEvent *playerEventObj; struct ObjectEvent *playerObjEvent;
direction = GetPlayerMovementDirection(); direction = GetPlayerMovementDirection();
playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
gPlayerAvatar.runningState = NOT_MOVING; gPlayerAvatar.runningState = NOT_MOVING;
if (heldKeys & B_BUTTON) if (heldKeys & B_BUTTON)
@@ -378,7 +378,7 @@ static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16
{ {
// B button was released. // B button was released.
gPlayerAvatar.bikeFrameCounter = 0; gPlayerAvatar.bikeFrameCounter = 0;
if (!MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior)) if (!MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
{ {
// Go back to normal on flat ground // Go back to normal on flat ground
*newDirection = direction; *newDirection = direction;
@@ -413,15 +413,15 @@ static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16
static u8 AcroBikeHandleInputBunnyHop(u8 *newDirection, u16 newKeys, u16 heldKeys) static u8 AcroBikeHandleInputBunnyHop(u8 *newDirection, u16 newKeys, u16 heldKeys)
{ {
u8 direction; u8 direction;
struct ObjectEvent *playerEventObj; struct ObjectEvent *playerObjEvent;
direction = GetPlayerMovementDirection(); direction = GetPlayerMovementDirection();
playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!(heldKeys & B_BUTTON)) if (!(heldKeys & B_BUTTON))
{ {
// B button was released // B button was released
Bike_SetBikeStill(); Bike_SetBikeStill();
if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior)) if (MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
{ {
// even though B was released, dont undo the wheelie on the bumpy slope. // even though B was released, dont undo the wheelie on the bumpy slope.
gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING; gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING;
@@ -460,15 +460,15 @@ static u8 AcroBikeHandleInputBunnyHop(u8 *newDirection, u16 newKeys, u16 heldKey
static u8 AcroBikeHandleInputWheelieMoving(u8 *newDirection, u16 newKeys, u16 heldKeys) static u8 AcroBikeHandleInputWheelieMoving(u8 *newDirection, u16 newKeys, u16 heldKeys)
{ {
u8 direction; u8 direction;
struct ObjectEvent *playerEventObj; struct ObjectEvent *playerObjEvent;
direction = GetPlayerFacingDirection(); direction = GetPlayerFacingDirection();
playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!(heldKeys & B_BUTTON)) if (!(heldKeys & B_BUTTON))
{ {
// we were moving on a wheelie, but we let go while moving. reset bike still status // we were moving on a wheelie, but we let go while moving. reset bike still status
Bike_SetBikeStill(); Bike_SetBikeStill();
if (!MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior)) if (!MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
{ {
// we let go of B and arent on a bumpy slope, set state to normal because now we need to handle this // we let go of B and arent on a bumpy slope, set state to normal because now we need to handle this
gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL; gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
@@ -514,10 +514,10 @@ static u8 AcroBikeHandleInputWheelieMoving(u8 *newDirection, u16 newKeys, u16 he
static u8 AcroBikeHandleInputSidewaysJump(u8 *ptr, u16 newKeys, u16 heldKeys) static u8 AcroBikeHandleInputSidewaysJump(u8 *ptr, u16 newKeys, u16 heldKeys)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
playerEventObj->facingDirectionLocked = 0; playerObjEvent->facingDirectionLocked = 0;
SetObjectEventDirection(playerEventObj, playerEventObj->facingDirection); SetObjectEventDirection(playerObjEvent, playerObjEvent->facingDirection);
gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL; gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
return CheckMovementInputAcroBike(ptr, newKeys, heldKeys); return CheckMovementInputAcroBike(ptr, newKeys, heldKeys);
} }
@@ -535,21 +535,21 @@ static void AcroBikeTransition_FaceDirection(u8 direction)
static void AcroBikeTransition_TurnDirection(u8 direction) static void AcroBikeTransition_TurnDirection(u8 direction)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
direction = playerEventObj->movementDirection; direction = playerObjEvent->movementDirection;
PlayerFaceDirection(direction); PlayerFaceDirection(direction);
} }
static void AcroBikeTransition_Moving(u8 direction) static void AcroBikeTransition_Moving(u8 direction)
{ {
u8 collision; u8 collision;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{ {
AcroBikeTransition_FaceDirection(playerEventObj->movementDirection); AcroBikeTransition_FaceDirection(playerObjEvent->movementDirection);
return; return;
} }
collision = GetBikeCollision(direction); collision = GetBikeCollision(direction);
@@ -570,48 +570,48 @@ static void AcroBikeTransition_Moving(u8 direction)
static void AcroBikeTransition_NormalToWheelie(u8 direction) static void AcroBikeTransition_NormalToWheelie(u8 direction)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
direction = playerEventObj->movementDirection; direction = playerObjEvent->movementDirection;
PlayerStartWheelie(direction); PlayerStartWheelie(direction);
} }
static void AcroBikeTransition_WheelieToNormal(u8 direction) static void AcroBikeTransition_WheelieToNormal(u8 direction)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
direction = playerEventObj->movementDirection; direction = playerObjEvent->movementDirection;
PlayerEndWheelie(direction); PlayerEndWheelie(direction);
} }
static void AcroBikeTransition_WheelieIdle(u8 direction) static void AcroBikeTransition_WheelieIdle(u8 direction)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
direction = playerEventObj->movementDirection; direction = playerObjEvent->movementDirection;
PlayerIdleWheelie(direction); PlayerIdleWheelie(direction);
} }
static void AcroBikeTransition_WheelieHoppingStanding(u8 direction) static void AcroBikeTransition_WheelieHoppingStanding(u8 direction)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
direction = playerEventObj->movementDirection; direction = playerObjEvent->movementDirection;
PlayerStandingHoppingWheelie(direction); PlayerStandingHoppingWheelie(direction);
} }
static void AcroBikeTransition_WheelieHoppingMoving(u8 direction) static void AcroBikeTransition_WheelieHoppingMoving(u8 direction)
{ {
u8 collision; u8 collision;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{ {
AcroBikeTransition_WheelieHoppingStanding(playerEventObj->movementDirection); AcroBikeTransition_WheelieHoppingStanding(playerObjEvent->movementDirection);
return; return;
} }
collision = GetBikeCollision(direction); collision = GetBikeCollision(direction);
@@ -641,7 +641,7 @@ static void AcroBikeTransition_WheelieHoppingMoving(u8 direction)
static void AcroBikeTransition_SideJump(u8 direction) static void AcroBikeTransition_SideJump(u8 direction)
{ {
u8 collision; u8 collision;
struct ObjectEvent *playerEventObj; struct ObjectEvent *playerObjEvent;
collision = GetBikeCollision(direction); collision = GetBikeCollision(direction);
if (collision) if (collision)
@@ -659,9 +659,9 @@ static void AcroBikeTransition_SideJump(u8 direction)
return; return;
} }
} }
playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
PlaySE(SE_JITE_PYOKO); PlaySE(SE_JITE_PYOKO);
playerEventObj->facingDirectionLocked = 1; playerObjEvent->facingDirectionLocked = 1;
PlayerSetAnimId(GetJumpMovementAction(direction), 2); PlayerSetAnimId(GetJumpMovementAction(direction), 2);
} }
@@ -673,11 +673,11 @@ static void AcroBikeTransition_TurnJump(u8 direction)
static void AcroBikeTransition_WheelieMoving(u8 direction) static void AcroBikeTransition_WheelieMoving(u8 direction)
{ {
u8 collision; u8 collision;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{ {
PlayerIdleWheelie(playerEventObj->movementDirection); PlayerIdleWheelie(playerObjEvent->movementDirection);
return; return;
} }
collision = GetBikeCollision(direction); collision = GetBikeCollision(direction);
@@ -693,7 +693,7 @@ static void AcroBikeTransition_WheelieMoving(u8 direction)
} }
else if (collision < COLLISION_STOP_SURFING) else if (collision < COLLISION_STOP_SURFING)
{ {
if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior)) if (MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
PlayerIdleWheelie(direction); PlayerIdleWheelie(direction);
else else
sub_808B980(direction); //hit wall? sub_808B980(direction); //hit wall?
@@ -707,11 +707,11 @@ static void AcroBikeTransition_WheelieMoving(u8 direction)
static void AcroBikeTransition_WheelieRisingMoving(u8 direction) static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
{ {
u8 collision; u8 collision;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{ {
PlayerStartWheelie(playerEventObj->movementDirection); PlayerStartWheelie(playerObjEvent->movementDirection);
return; return;
} }
collision = GetBikeCollision(direction); collision = GetBikeCollision(direction);
@@ -727,7 +727,7 @@ static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
} }
else if (collision < COLLISION_STOP_SURFING) else if (collision < COLLISION_STOP_SURFING)
{ {
if (MetatileBehavior_IsBumpySlope(playerEventObj->currentMetatileBehavior)) if (MetatileBehavior_IsBumpySlope(playerObjEvent->currentMetatileBehavior))
PlayerIdleWheelie(direction); PlayerIdleWheelie(direction);
else else
sub_808B980(direction); //hit wall? sub_808B980(direction); //hit wall?
@@ -741,11 +741,11 @@ static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
static void AcroBikeTransition_WheelieLoweringMoving(u8 direction) static void AcroBikeTransition_WheelieLoweringMoving(u8 direction)
{ {
u8 collision; u8 collision;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (CanBikeFaceDirOnMetatile(direction, playerEventObj->currentMetatileBehavior) == 0) if (CanBikeFaceDirOnMetatile(direction, playerObjEvent->currentMetatileBehavior) == 0)
{ {
PlayerEndWheelie(playerEventObj->movementDirection); PlayerEndWheelie(playerObjEvent->movementDirection);
return; return;
} }
collision = GetBikeCollision(direction); collision = GetBikeCollision(direction);
@@ -868,12 +868,12 @@ static u8 Bike_DPadToDirection(u16 heldKeys)
static u8 GetBikeCollision(u8 direction) static u8 GetBikeCollision(u8 direction)
{ {
u8 metatitleBehavior; u8 metatitleBehavior;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
s16 x = playerEventObj->currentCoords.x; s16 x = playerObjEvent->currentCoords.x;
s16 y = playerEventObj->currentCoords.y; s16 y = playerObjEvent->currentCoords.y;
MoveCoords(direction, &x, &y); MoveCoords(direction, &x, &y);
metatitleBehavior = MapGridGetMetatileBehaviorAt(x, y); metatitleBehavior = MapGridGetMetatileBehaviorAt(x, y);
return GetBikeCollisionAt(playerEventObj, x, y, direction, metatitleBehavior); return GetBikeCollisionAt(playerObjEvent, x, y, direction, metatitleBehavior);
} }
static u8 GetBikeCollisionAt(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatitleBehavior) static u8 GetBikeCollisionAt(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatitleBehavior)
+3 -3
View File
@@ -69,7 +69,7 @@ static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s
static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8); static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8);
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16); static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
static void sub_8096530(struct ObjectEvent *, struct Sprite *); static void sub_8096530(struct ObjectEvent *, struct Sprite *);
static void UpdateEventObjSpriteVisibility(struct ObjectEvent *, struct Sprite *); static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*); static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*);
static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32*);
@@ -7559,7 +7559,7 @@ static void TryEnableObjectEventAnim(struct ObjectEvent *objectEvent, struct Spr
static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite) static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
sub_8096530(objectEvent, sprite); sub_8096530(objectEvent, sprite);
UpdateEventObjSpriteVisibility(objectEvent, sprite); UpdateObjEventSpriteVisibility(objectEvent, sprite);
} }
static void sub_8096530(struct ObjectEvent *objectEvent, struct Sprite *sprite) static void sub_8096530(struct ObjectEvent *objectEvent, struct Sprite *sprite)
@@ -7594,7 +7594,7 @@ static void sub_8096530(struct ObjectEvent *objectEvent, struct Sprite *sprite)
} }
} }
static void UpdateEventObjSpriteVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite) static void UpdateObjEventSpriteVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
sprite->invisible = FALSE; sprite->invisible = FALSE;
if (objectEvent->invisible || objectEvent->offScreen) if (objectEvent->invisible || objectEvent->offScreen)
+75 -75
View File
@@ -321,15 +321,15 @@ static u8 ObjectEventCB2_NoMovement2(void)
void player_step(u8 direction, u16 newKeys, u16 heldKeys) void player_step(u8 direction, u16 newKeys, u16 heldKeys)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sub_808C280(playerEventObj); sub_808C280(playerObjEvent);
if (gPlayerAvatar.preventStep == FALSE) if (gPlayerAvatar.preventStep == FALSE)
{ {
Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys); Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys);
if (TryInterruptObjectEventSpecialAnim(playerEventObj, direction) == 0) if (TryInterruptObjectEventSpecialAnim(playerObjEvent, direction) == 0)
{ {
npc_clear_strange_bits(playerEventObj); npc_clear_strange_bits(playerObjEvent);
DoPlayerAvatarTransition(); DoPlayerAvatarTransition();
if (TryDoMetatileBehaviorForcedMovement() == 0) if (TryDoMetatileBehaviorForcedMovement() == 0)
{ {
@@ -340,16 +340,16 @@ void player_step(u8 direction, u16 newKeys, u16 heldKeys)
} }
} }
static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerEventObj, u8 direction) static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEvent, u8 direction)
{ {
u8 r5 = direction; u8 r5 = direction;
u8 r6 = direction; u8 r6 = direction;
r6++; r6--; r6++; r6--;
if (ObjectEventIsMovementOverridden(playerEventObj) if (ObjectEventIsMovementOverridden(playerObjEvent)
&& !ObjectEventClearHeldMovementIfFinished(playerEventObj)) && !ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{ {
u8 heldMovementActionId = ObjectEventGetHeldMovementActionId(playerEventObj); u8 heldMovementActionId = ObjectEventGetHeldMovementActionId(playerObjEvent);
if (heldMovementActionId > MOVEMENT_ACTION_WALK_FAST_RIGHT && heldMovementActionId < MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN) if (heldMovementActionId > MOVEMENT_ACTION_WALK_FAST_RIGHT && heldMovementActionId < MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN)
{ {
if (direction == DIR_NONE) if (direction == DIR_NONE)
@@ -357,15 +357,15 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerEventO
return TRUE; return TRUE;
} }
if (playerEventObj->movementDirection != r5) if (playerObjEvent->movementDirection != r5)
{ {
ObjectEventClearHeldMovement(playerEventObj); ObjectEventClearHeldMovement(playerObjEvent);
return FALSE; return FALSE;
} }
if (!sub_808B028(r6)) if (!sub_808B028(r6))
{ {
ObjectEventClearHeldMovement(playerEventObj); ObjectEventClearHeldMovement(playerObjEvent);
return FALSE; return FALSE;
} }
} }
@@ -425,11 +425,11 @@ static bool8 ForcedMovement_None(void)
{ {
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6) if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
playerEventObj->facingDirectionLocked = 0; playerObjEvent->facingDirectionLocked = 0;
playerEventObj->enableAnim = 1; playerObjEvent->enableAnim = 1;
SetObjectEventDirection(playerEventObj, playerEventObj->facingDirection); SetObjectEventDirection(playerObjEvent, playerObjEvent->facingDirection);
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_6; gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_6;
} }
return FALSE; return FALSE;
@@ -467,10 +467,10 @@ static u8 DoForcedMovement(u8 direction, void (*b)(u8))
static u8 DoForcedMovementInCurrentDirection(void (*a)(u8)) static u8 DoForcedMovementInCurrentDirection(void (*a)(u8))
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
playerEventObj->disableAnim = 1; playerObjEvent->disableAnim = 1;
return DoForcedMovement(playerEventObj->movementDirection, a); return DoForcedMovement(playerObjEvent->movementDirection, a);
} }
static bool8 ForcedMovement_Slip(void) static bool8 ForcedMovement_Slip(void)
@@ -520,10 +520,10 @@ static bool8 ForcedMovement_PushedEastByCurrent(void)
u8 ForcedMovement_Slide(u8 direction, void (*b)(u8)) u8 ForcedMovement_Slide(u8 direction, void (*b)(u8))
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
playerEventObj->disableAnim = 1; playerObjEvent->disableAnim = 1;
playerEventObj->facingDirectionLocked = 1; playerObjEvent->facingDirectionLocked = 1;
return DoForcedMovement(direction, b); return DoForcedMovement(direction, b);
} }
@@ -561,12 +561,12 @@ static bool8 ForcedMovement_0xBC(void)
static bool8 ForcedMovement_MuddySlope(void) static bool8 ForcedMovement_MuddySlope(void)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (playerEventObj->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3) if (playerObjEvent->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3)
{ {
Bike_UpdateBikeCounterSpeed(0); Bike_UpdateBikeCounterSpeed(0);
playerEventObj->facingDirectionLocked = 1; playerObjEvent->facingDirectionLocked = 1;
return DoForcedMovement(1, PlayerGoSpeed2); return DoForcedMovement(1, PlayerGoSpeed2);
} }
else else
@@ -657,23 +657,23 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
static u8 CheckForPlayerAvatarCollision(u8 direction) static u8 CheckForPlayerAvatarCollision(u8 direction)
{ {
s16 x, y; s16 x, y;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
x = playerEventObj->currentCoords.x; x = playerObjEvent->currentCoords.x;
y = playerEventObj->currentCoords.y; y = playerObjEvent->currentCoords.y;
MoveCoords(direction, &x, &y); MoveCoords(direction, &x, &y);
return CheckForObjectEventCollision(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y)); return CheckForObjectEventCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
} }
static u8 sub_808B028(u8 direction) static u8 sub_808B028(u8 direction)
{ {
s16 x, y; s16 x, y;
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
x = playerEventObj->currentCoords.x; x = playerObjEvent->currentCoords.x;
y = playerEventObj->currentCoords.y; y = playerObjEvent->currentCoords.y;
MoveCoords(direction, &x, &y); MoveCoords(direction, &x, &y);
return sub_808B164(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y)); return sub_808B164(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
} }
u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior) u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior)
@@ -1208,10 +1208,10 @@ void sub_808BCE8(void)
void sub_808BCF4(void) void sub_808BCF4(void)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
npc_clear_strange_bits(playerEventObj); npc_clear_strange_bits(playerObjEvent);
SetObjectEventDirection(playerEventObj, playerEventObj->facingDirection); SetObjectEventDirection(playerObjEvent, playerObjEvent->facingDirection);
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE)) if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE))
{ {
Bike_HandleBumpySlopeJump(); Bike_HandleBumpySlopeJump();
@@ -1307,12 +1307,12 @@ bool8 IsPlayerSurfingNorth(void)
bool8 IsPlayerFacingSurfableFishableWater(void) bool8 IsPlayerFacingSurfableFishableWater(void)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
s16 x = playerEventObj->currentCoords.x; s16 x = playerObjEvent->currentCoords.x;
s16 y = playerEventObj->currentCoords.y; s16 y = playerObjEvent->currentCoords.y;
MoveCoords(playerEventObj->facingDirection, &x, &y); MoveCoords(playerObjEvent->facingDirection, &x, &y);
if (GetCollisionAtCoords(playerEventObj, x, y, playerEventObj->facingDirection) == COLLISION_ELEVATION_MISMATCH if (GetCollisionAtCoords(playerObjEvent, x, y, playerObjEvent->facingDirection) == COLLISION_ELEVATION_MISMATCH
&& PlayerGetZCoord() == 3 && PlayerGetZCoord() == 3
&& MetatileBehavior_IsSurfableFishableWater(MapGridGetMetatileBehaviorAt(x, y))) && MetatileBehavior_IsSurfableFishableWater(MapGridGetMetatileBehaviorAt(x, y)))
return TRUE; return TRUE;
@@ -1366,23 +1366,23 @@ void SetPlayerAvatarExtraStateTransition(u8 graphicsId, u8 b)
void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender) void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
{ {
struct ObjectEventTemplate playerEventObjTemplate; struct ObjectEventTemplate playerObjEventTemplate;
u8 objectEventId; u8 objectEventId;
struct ObjectEvent *objectEvent; struct ObjectEvent *objectEvent;
playerEventObjTemplate.localId = OBJ_EVENT_ID_PLAYER; playerObjEventTemplate.localId = OBJ_EVENT_ID_PLAYER;
playerEventObjTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, gender); playerObjEventTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, gender);
playerEventObjTemplate.x = x - 7; playerObjEventTemplate.x = x - 7;
playerEventObjTemplate.y = y - 7; playerObjEventTemplate.y = y - 7;
playerEventObjTemplate.elevation = 0; playerObjEventTemplate.elevation = 0;
playerEventObjTemplate.movementType = MOVEMENT_TYPE_PLAYER; playerObjEventTemplate.movementType = MOVEMENT_TYPE_PLAYER;
playerEventObjTemplate.movementRangeX = 0; playerObjEventTemplate.movementRangeX = 0;
playerEventObjTemplate.movementRangeY = 0; playerObjEventTemplate.movementRangeY = 0;
playerEventObjTemplate.trainerType = 0; playerObjEventTemplate.trainerType = 0;
playerEventObjTemplate.trainerRange_berryTreeId = 0; playerObjEventTemplate.trainerRange_berryTreeId = 0;
playerEventObjTemplate.script = NULL; playerObjEventTemplate.script = NULL;
playerEventObjTemplate.flagId = 0; playerObjEventTemplate.flagId = 0;
objectEventId = SpawnSpecialObjectEvent(&playerEventObjTemplate); objectEventId = SpawnSpecialObjectEvent(&playerObjEventTemplate);
objectEvent = &gObjectEvents[objectEventId]; objectEvent = &gObjectEvents[objectEventId];
objectEvent->isPlayer = 1; objectEvent->isPlayer = 1;
objectEvent->warpArrowSpriteId = CreateWarpArrowSprite(); objectEvent->warpArrowSpriteId = CreateWarpArrowSprite();
@@ -1642,29 +1642,29 @@ static void CreateStopSurfingTask(u8 direction)
static void Task_StopSurfingInit(u8 taskId) static void Task_StopSurfingInit(u8 taskId)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventIsMovementOverridden(playerEventObj)) if (ObjectEventIsMovementOverridden(playerObjEvent))
{ {
if (!ObjectEventClearHeldMovementIfFinished(playerEventObj)) if (!ObjectEventClearHeldMovementIfFinished(playerObjEvent))
return; return;
} }
sub_81555AC(playerEventObj->fieldEffectSpriteId, 2); sub_81555AC(playerObjEvent->fieldEffectSpriteId, 2);
ObjectEventSetHeldMovement(playerEventObj, GetJumpSpecialMovementAction((u8)gTasks[taskId].data[0])); ObjectEventSetHeldMovement(playerObjEvent, GetJumpSpecialMovementAction((u8)gTasks[taskId].data[0]));
gTasks[taskId].func = Task_WaitStopSurfing; gTasks[taskId].func = Task_WaitStopSurfing;
} }
static void Task_WaitStopSurfing(u8 taskId) static void Task_WaitStopSurfing(u8 taskId)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(playerEventObj)) if (ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{ {
ObjectEventSetGraphicsId(playerEventObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_NORMAL)); ObjectEventSetGraphicsId(playerObjEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_NORMAL));
ObjectEventSetHeldMovement(playerEventObj, GetFaceDirectionMovementAction(playerEventObj->facingDirection)); ObjectEventSetHeldMovement(playerObjEvent, GetFaceDirectionMovementAction(playerObjEvent->facingDirection));
gPlayerAvatar.preventStep = FALSE; gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable(); ScriptContext2_Disable();
DestroySprite(&gSprites[playerEventObj->fieldEffectSpriteId]); DestroySprite(&gSprites[playerObjEvent->fieldEffectSpriteId]);
DestroyTask(taskId); DestroyTask(taskId);
} }
} }
@@ -1729,17 +1729,17 @@ static bool8 Fishing1(struct Task *task)
static bool8 Fishing2(struct Task *task) static bool8 Fishing2(struct Task *task)
{ {
struct ObjectEvent *playerEventObj; struct ObjectEvent *playerObjEvent;
const s16 arr1[] = {1, 1, 1}; const s16 arr1[] = {1, 1, 1};
const s16 arr2[] = {1, 3, 6}; const s16 arr2[] = {1, 3, 6};
task->tRoundsPlayed = 0; task->tRoundsPlayed = 0;
task->tMinRoundsRequired = arr1[task->tFishingRod] + (Random() % arr2[task->tFishingRod]); task->tMinRoundsRequired = arr1[task->tFishingRod] + (Random() % arr2[task->tFishingRod]);
task->tPlayerGfxId = gObjectEvents[gPlayerAvatar.objectEventId].graphicsId; task->tPlayerGfxId = gObjectEvents[gPlayerAvatar.objectEventId].graphicsId;
playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventClearHeldMovementIfActive(playerEventObj); ObjectEventClearHeldMovementIfActive(playerObjEvent);
playerEventObj->enableAnim = 1; playerObjEvent->enableAnim = 1;
sub_808C15C(playerEventObj->facingDirection); sub_808C15C(playerObjEvent->facingDirection);
task->tStep++; task->tStep++;
return FALSE; return FALSE;
} }
@@ -1928,10 +1928,10 @@ static bool8 Fishing11(struct Task *task)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(0))
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(playerEventObj, task->tPlayerGfxId); ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId);
ObjectEventTurn(playerEventObj, playerEventObj->movementDirection); ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0); sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0; gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
@@ -1988,10 +1988,10 @@ static bool8 Fishing15(struct Task *task)
AlignFishingAnimationFrames(); AlignFishingAnimationFrames();
if (gSprites[gPlayerAvatar.spriteId].animEnded) if (gSprites[gPlayerAvatar.spriteId].animEnded)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(playerEventObj, task->tPlayerGfxId); ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId);
ObjectEventTurn(playerEventObj, playerEventObj->movementDirection); ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0); sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0; gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
+1 -1
View File
@@ -3455,7 +3455,7 @@ static void ChangeDeoxysRockLevel(u8 rockLevel)
gFieldEffectArguments[5] = 5; gFieldEffectArguments[5] = 5;
FieldEffectStart(FLDEFF_MOVE_DEOXYS_ROCK); FieldEffectStart(FLDEFF_MOVE_DEOXYS_ROCK);
Overworld_SetEventObjTemplateCoords(1, sDeoxysRockCoords[rockLevel][0], sDeoxysRockCoords[rockLevel][1]); Overworld_SetObjEventTemplateCoords(1, sDeoxysRockCoords[rockLevel][0], sDeoxysRockCoords[rockLevel][1]);
} }
static void WaitForDeoxysRockMovement(u8 taskId) static void WaitForDeoxysRockMovement(u8 taskId)
+7 -7
View File
@@ -1229,27 +1229,27 @@ static void Task_WateringBerryTreeAnim_0(u8 taskId)
static void Task_WateringBerryTreeAnim_1(u8 taskId) static void Task_WateringBerryTreeAnim_1(u8 taskId)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(playerEventObj) if (!ObjectEventIsMovementOverridden(playerObjEvent)
|| ObjectEventClearHeldMovementIfFinished(playerEventObj)) || ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{ {
sub_808C228(GetPlayerFacingDirection()); sub_808C228(GetPlayerFacingDirection());
ObjectEventSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
gTasks[taskId].func = Task_WateringBerryTreeAnim_2; gTasks[taskId].func = Task_WateringBerryTreeAnim_2;
} }
} }
static void Task_WateringBerryTreeAnim_2(u8 taskId) static void Task_WateringBerryTreeAnim_2(u8 taskId)
{ {
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(playerEventObj)) if (ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{ {
s16 value = gTasks[taskId].data[1]++; s16 value = gTasks[taskId].data[1]++;
if (value < 10) if (value < 10)
ObjectEventSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
else else
gTasks[taskId].func = Task_WateringBerryTreeAnim_3; gTasks[taskId].func = Task_WateringBerryTreeAnim_3;
+7 -7
View File
@@ -663,7 +663,7 @@ static const struct WindowTemplate gUnknown_08611C84 =
}; };
// Second field - whether the character is female. // Second field - whether the character is female.
static const u8 sFacilityToBrainEventObjGfx[][2] = static const u8 sFacilityToBrainObjEventGfx[][2] =
{ {
[FRONTIER_FACILITY_TOWER] = {OBJ_EVENT_GFX_ANABEL, TRUE}, [FRONTIER_FACILITY_TOWER] = {OBJ_EVENT_GFX_ANABEL, TRUE},
[FRONTIER_FACILITY_DOME] = {OBJ_EVENT_GFX_TUCKER, FALSE}, [FRONTIER_FACILITY_DOME] = {OBJ_EVENT_GFX_TUCKER, FALSE},
@@ -2201,7 +2201,7 @@ static void sub_81A447C(void)
static void SetFacilityBrainObjectEvent(void) static void SetFacilityBrainObjectEvent(void)
{ {
SetFrontierBrainEventObjGfx(VarGet(VAR_FRONTIER_FACILITY)); SetFrontierBrainObjEventGfx(VarGet(VAR_FRONTIER_FACILITY));
} }
// Battle Frontier Ranking Hall records. // Battle Frontier Ranking Hall records.
@@ -2460,13 +2460,13 @@ void CopyFrontierBrainTrainerName(u8 *dst)
bool8 IsFrontierBrainFemale(void) bool8 IsFrontierBrainFemale(void)
{ {
s32 facility = VarGet(VAR_FRONTIER_FACILITY); s32 facility = VarGet(VAR_FRONTIER_FACILITY);
return sFacilityToBrainEventObjGfx[facility][1]; return sFacilityToBrainObjEventGfx[facility][1];
} }
void SetFrontierBrainEventObjGfx_2(void) void SetFrontierBrainObjEventGfx_2(void)
{ {
s32 facility = VarGet(VAR_FRONTIER_FACILITY); s32 facility = VarGet(VAR_FRONTIER_FACILITY);
VarSet(VAR_OBJ_GFX_ID_0, sFacilityToBrainEventObjGfx[facility][0]); VarSet(VAR_OBJ_GFX_ID_0, sFacilityToBrainObjEventGfx[facility][0]);
} }
#define FRONTIER_BRAIN_OTID 61226 #define FRONTIER_BRAIN_OTID 61226
@@ -2766,10 +2766,10 @@ u16 GetFrontierBrainMonSpecies(u8 monId)
return sFrontierBrainsMons[facility][symbol][monId].species; return sFrontierBrainsMons[facility][symbol][monId].species;
} }
void SetFrontierBrainEventObjGfx(u8 facility) void SetFrontierBrainObjEventGfx(u8 facility)
{ {
gTrainerBattleOpponent_A = TRAINER_FRONTIER_BRAIN; gTrainerBattleOpponent_A = TRAINER_FRONTIER_BRAIN;
VarSet(VAR_OBJ_GFX_ID_0, sFacilityToBrainEventObjGfx[facility][0]); VarSet(VAR_OBJ_GFX_ID_0, sFacilityToBrainObjEventGfx[facility][0]);
} }
u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId) u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId)
+3 -3
View File
@@ -137,7 +137,7 @@ void SetMauvilleOldMan(void)
SetupGiddy(); SetupGiddy();
break; break;
} }
ScrSpecial_SetMauvilleOldManEventObjGfx(); ScrSpecial_SetMauvilleOldManObjEventGfx();
} }
u8 GetCurrentMauvilleOldMan(void) u8 GetCurrentMauvilleOldMan(void)
@@ -407,7 +407,7 @@ void ResetMauvilleOldManFlag(void)
case MAUVILLE_MAN_GIDDY: case MAUVILLE_MAN_GIDDY:
break; break;
} }
ScrSpecial_SetMauvilleOldManEventObjGfx(); ScrSpecial_SetMauvilleOldManObjEventGfx();
} }
@@ -674,7 +674,7 @@ static void Task_BardSong(u8 taskId)
RunTextPrintersAndIsPrinter0Active(); RunTextPrintersAndIsPrinter0Active();
} }
void ScrSpecial_SetMauvilleOldManEventObjGfx(void) void ScrSpecial_SetMauvilleOldManObjEventGfx(void)
{ {
VarSet(VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_BARD); VarSet(VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_BARD);
} }
+47 -47
View File
@@ -141,7 +141,7 @@ static void ResetAllTradingStates(void);
static void UpdateHeldKeyCode(u16); static void UpdateHeldKeyCode(u16);
static void UpdateAllLinkPlayers(u16*, s32); static void UpdateAllLinkPlayers(u16*, s32);
static u8 FlipVerticalAndClearForced(u8 a1, u8 a2); static u8 FlipVerticalAndClearForced(u8 a1, u8 a2);
static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y); static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y);
static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion); static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion);
static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y); static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y);
static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId); static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId);
@@ -157,7 +157,7 @@ static void sub_808780C(u8 linkPlayerId);
static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId); static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId);
static void sub_8087584(void); static void sub_8087584(void);
static u32 GetLinkSendQueueLength(void); static u32 GetLinkSendQueueLength(void);
static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerEventObj); static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent);
static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1); static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1);
static u16 GetDirectionForEventScript(const u8 *script); static u16 GetDirectionForEventScript(const u8 *script);
static void sub_8087510(void); static void sub_8087510(void);
@@ -493,7 +493,7 @@ void ApplyNewEncryptionKeyToGameStats(u32 newKey)
ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey); ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey);
} }
void LoadEventObjTemplatesFromHeader(void) void LoadObjEventTemplatesFromHeader(void)
{ {
// Clear map object templates // Clear map object templates
CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates)); CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates));
@@ -504,7 +504,7 @@ void LoadEventObjTemplatesFromHeader(void)
gMapHeader.events->objectEventCount * sizeof(struct ObjectEventTemplate)); gMapHeader.events->objectEventCount * sizeof(struct ObjectEventTemplate));
} }
void LoadSaveblockEventObjScripts(void) void LoadSaveblockObjEventScripts(void)
{ {
struct ObjectEventTemplate *mapHeaderObjTemplates = gMapHeader.events->objectEvents; struct ObjectEventTemplate *mapHeaderObjTemplates = gMapHeader.events->objectEvents;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
@@ -514,7 +514,7 @@ void LoadSaveblockEventObjScripts(void)
savObjTemplates[i].script = mapHeaderObjTemplates[i].script; savObjTemplates[i].script = mapHeaderObjTemplates[i].script;
} }
void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y) void Overworld_SetObjEventTemplateCoords(u8 localId, s16 x, s16 y)
{ {
s32 i; s32 i;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
@@ -531,7 +531,7 @@ void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y)
} }
} }
void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType) void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType)
{ {
s32 i; s32 i;
@@ -814,7 +814,7 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
ApplyCurrentWarp(); ApplyCurrentWarp();
LoadCurrentMapData(); LoadCurrentMapData();
LoadEventObjTemplatesFromHeader(); LoadObjEventTemplatesFromHeader();
TrySetMapSaveWarpStatus(); TrySetMapSaveWarpStatus();
ClearTempFieldEventData(); ClearTempFieldEventData();
ResetCyclingRoadChallengeData(); ResetCyclingRoadChallengeData();
@@ -857,7 +857,7 @@ static void mli0_load_map(u32 a1)
else if (InTrainerHill()) else if (InTrainerHill())
LoadTrainerHillObjectEventTemplates(); LoadTrainerHillObjectEventTemplates();
else else
LoadEventObjTemplatesFromHeader(); LoadObjEventTemplatesFromHeader();
} }
isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType); isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType);
@@ -1725,7 +1725,7 @@ void CB2_ContinueSavedGame(void)
else if (trainerHillMapId != 0 && trainerHillMapId != TRAINER_HILL_ENTRANCE) else if (trainerHillMapId != 0 && trainerHillMapId != TRAINER_HILL_ENTRANCE)
LoadTrainerHillFloorObjectEventScripts(); LoadTrainerHillFloorObjectEventScripts();
else else
LoadSaveblockEventObjScripts(); LoadSaveblockObjEventScripts();
UnfreezeObjectEvents(); UnfreezeObjectEvents();
DoTimeBasedEvents(); DoTimeBasedEvents();
@@ -2918,9 +2918,9 @@ static u32 GetLinkSendQueueLength(void)
return gLink.sendQueue.count; return gLink.sendQueue.count;
} }
static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerEventObj) static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent)
{ {
memset(linkPlayerEventObj, 0, sizeof(struct LinkPlayerObjectEvent)); memset(linkPlayerObjEvent, 0, sizeof(struct LinkPlayerObjectEvent));
} }
void ClearLinkPlayerObjectEvents(void) void ClearLinkPlayerObjectEvents(void)
@@ -2936,16 +2936,16 @@ static void ZeroObjectEvent(struct ObjectEvent *objEvent)
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4) static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
{ {
u8 objEventId = GetFirstInactiveObjectEventId(); u8 objEventId = GetFirstInactiveObjectEventId();
struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId]; struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
ZeroLinkPlayerObjectEvent(linkPlayerEventObj); ZeroLinkPlayerObjectEvent(linkPlayerObjEvent);
ZeroObjectEvent(objEvent); ZeroObjectEvent(objEvent);
linkPlayerEventObj->active = 1; linkPlayerObjEvent->active = 1;
linkPlayerEventObj->linkPlayerId = linkPlayerId; linkPlayerObjEvent->linkPlayerId = linkPlayerId;
linkPlayerEventObj->objEventId = objEventId; linkPlayerObjEvent->objEventId = objEventId;
linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE; linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
objEvent->active = 1; objEvent->active = 1;
objEvent->singleMovementActive = a4; objEvent->singleMovementActive = a4;
@@ -2978,12 +2978,12 @@ static void sub_80877DC(u8 linkPlayerId, u8 a2)
static void sub_808780C(u8 linkPlayerId) static void sub_808780C(u8 linkPlayerId)
{ {
struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId]; struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerEventObj->objEventId; u8 objEventId = linkPlayerObjEvent->objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
if (objEvent->spriteId != MAX_SPRITES) if (objEvent->spriteId != MAX_SPRITES)
DestroySprite(&gSprites[objEvent->spriteId]); DestroySprite(&gSprites[objEvent->spriteId]);
linkPlayerEventObj->active = 0; linkPlayerObjEvent->active = 0;
objEvent->active = 0; objEvent->active = 0;
} }
@@ -3042,11 +3042,11 @@ static u8 GetLinkPlayerIdAt(s16 x, s16 y)
static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing) static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
{ {
struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId]; struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerEventObj->objEventId; u8 objEventId = linkPlayerObjEvent->objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
if (linkPlayerEventObj->active) if (linkPlayerObjEvent->active)
{ {
if (facing > FACING_FORCED_RIGHT) if (facing > FACING_FORCED_RIGHT)
{ {
@@ -3056,9 +3056,9 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
{ {
// This is a hack to split this code onto two separate lines, without declaring a local variable. // This is a hack to split this code onto two separate lines, without declaring a local variable.
// C++ style inline variables would be nice here. // C++ style inline variables would be nice here.
#define TEMP gLinkPlayerMovementModes[linkPlayerEventObj->movementMode](linkPlayerEventObj, objEvent, facing) #define TEMP gLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing)
gMovementStatusHandler[TEMP](linkPlayerEventObj, objEvent); gMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent);
// Clean up the hack. // Clean up the hack.
#undef TEMP #undef TEMP
@@ -3067,35 +3067,35 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
} }
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{ {
return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, objEvent, a3); return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
} }
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{ {
return FACING_UP; return FACING_UP;
} }
// Duplicate Function // Duplicate Function
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{ {
return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, objEvent, a3); return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
} }
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{ {
return FALSE; return FALSE;
} }
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{ {
s16 x, y; s16 x, y;
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte); objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y); ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y);
if (LinkPlayerDetectCollision(linkPlayerEventObj->objEventId, objEvent->range.as_byte, x, y)) if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, objEvent->range.as_byte, x, y))
{ {
return FALSE; return FALSE;
} }
@@ -3108,27 +3108,27 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
} }
} }
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent, u8 a3) static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{ {
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte); objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
return FALSE; return FALSE;
} }
// This is called every time a free movement happens. Most of the time it's a No-Op. // This is called every time a free movement happens. Most of the time it's a No-Op.
static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent) static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent)
{ {
linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE; linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
} }
static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *linkPlayerEventObj, struct ObjectEvent *objEvent) static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent)
{ {
objEvent->directionSequenceIndex--; objEvent->directionSequenceIndex--;
linkPlayerEventObj->movementMode = MOVEMENT_MODE_FROZEN; linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN;
MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y); MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y);
if (!objEvent->directionSequenceIndex) if (!objEvent->directionSequenceIndex)
{ {
ShiftStillObjectEventCoords(objEvent); ShiftStillObjectEventCoords(objEvent);
linkPlayerEventObj->movementMode = MOVEMENT_MODE_SCRIPTED; linkPlayerObjEvent->movementMode = MOVEMENT_MODE_SCRIPTED;
} }
} }
@@ -3155,12 +3155,12 @@ static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing)
return oldFacing; return oldFacing;
} }
static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y) static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
{ {
u8 i; u8 i;
for (i = 0; i < 16; i++) for (i = 0; i < 16; i++)
{ {
if (i != selfEventObjId) if (i != selfObjEventId)
{ {
if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y) if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y)
|| (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y)) || (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y))
@@ -3174,12 +3174,12 @@ static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y)
static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion) static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
{ {
struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[linkPlayerId]; struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerEventObj->objEventId; u8 objEventId = linkPlayerObjEvent->objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
struct Sprite *sprite; struct Sprite *sprite;
if (linkPlayerEventObj->active) if (linkPlayerObjEvent->active)
{ {
switch (gameVersion) switch (gameVersion)
{ {
@@ -3205,14 +3205,14 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
static void SpriteCB_LinkPlayer(struct Sprite *sprite) static void SpriteCB_LinkPlayer(struct Sprite *sprite)
{ {
struct LinkPlayerObjectEvent *linkPlayerEventObj = &gLinkPlayerObjectEvents[sprite->data[0]]; struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[sprite->data[0]];
struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerEventObj->objEventId]; struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId];
sprite->pos1.x = objEvent->initialCoords.x; sprite->pos1.x = objEvent->initialCoords.x;
sprite->pos1.y = objEvent->initialCoords.y; sprite->pos1.y = objEvent->initialCoords.y;
SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1); SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1);
sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation); sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
if (!linkPlayerEventObj->movementMode != MOVEMENT_MODE_FREE) if (!linkPlayerObjEvent->movementMode != MOVEMENT_MODE_FREE)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte)); StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte));
else else
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte)); StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte));
+2 -2
View File
@@ -1100,7 +1100,7 @@ bool8 ScrCmd_setobjectxyperm(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx)); u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetEventObjTemplateCoords(localId, x, y); Overworld_SetObjEventTemplateCoords(localId, x, y);
return FALSE; return FALSE;
} }
@@ -1177,7 +1177,7 @@ bool8 ScrCmd_setobjectmovementtype(struct ScriptContext *ctx)
u16 localId = VarGet(ScriptReadHalfword(ctx)); u16 localId = VarGet(ScriptReadHalfword(ctx));
u8 movementType = ScriptReadByte(ctx); u8 movementType = ScriptReadByte(ctx);
Overworld_SetEventObjTemplateMovementType(localId, movementType); Overworld_SetObjEventTemplateMovementType(localId, movementType);
return FALSE; return FALSE;
} }
+8 -8
View File
@@ -118,12 +118,12 @@ static u8 GetMovementScriptIdFromObjectEventId(u8 taskId, u8 objEventId)
return OBJECT_EVENTS_COUNT; return OBJECT_EVENTS_COUNT;
} }
static void LoadObjectEventIdPtrFromMovementScript(u8 taskId, u8 moveScrId, u8 **pEventObjId) static void LoadObjectEventIdPtrFromMovementScript(u8 taskId, u8 moveScrId, u8 **pObjEventId)
{ {
u8 i; u8 i;
*pEventObjId = (u8 *)&gTasks[taskId].data[1]; *pObjEventId = (u8 *)&gTasks[taskId].data[1];
for (i = 0; i < moveScrId; i++, (*pEventObjId)++) for (i = 0; i < moveScrId; i++, (*pObjEventId)++)
; ;
} }
@@ -184,14 +184,14 @@ static void ScriptMovement_AddNewMovement(u8 taskId, u8 moveScrId, u8 objEventId
static void ScriptMovement_UnfreezeActiveObjects(u8 taskId) static void ScriptMovement_UnfreezeActiveObjects(u8 taskId)
{ {
u8 *pEventObjId; u8 *pObjEventId;
u8 i; u8 i;
pEventObjId = (u8 *)&gTasks[taskId].data[1]; pObjEventId = (u8 *)&gTasks[taskId].data[1];
for (i = 0; i < OBJECT_EVENTS_COUNT; i++, pEventObjId++) for (i = 0; i < OBJECT_EVENTS_COUNT; i++, pObjEventId++)
{ {
if (*pEventObjId != 0xFF) if (*pObjEventId != 0xFF)
UnfreezeObjectEvent(&gObjectEvents[*pEventObjId]); UnfreezeObjectEvent(&gObjectEvents[*pObjEventId]);
} }
} }