Use shiny species tag

This commit is contained in:
DizzyEggg
2019-04-05 00:07:39 +02:00
committed by huderlem
parent 8751fafad1
commit 70569e7ebc
2 changed files with 6 additions and 6 deletions

View File

@@ -487,7 +487,7 @@ u8 GetDefaultMoveTarget(u8 battlerId);
u8 GetMonGender(struct Pokemon *mon);
u8 GetBoxMonGender(struct BoxPokemon *boxMon);
u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
void SetMultiuseSpriteTemplateToPokemon(u16 species, u8 battlerPosition);
void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition);