Use shiny species tag
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@@ -487,7 +487,7 @@ u8 GetDefaultMoveTarget(u8 battlerId);
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u8 GetMonGender(struct Pokemon *mon);
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u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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void SetMultiuseSpriteTemplateToPokemon(u16 species, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition);
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