Rename 'hidden' Trainers/obj events to 'buried'
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@@ -407,8 +407,8 @@ u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct
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MovementType_CopyPlayer_Step2,
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};
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u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = {
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MovementType_Hidden_Step0,
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u8 (*const gMovementTypeFuncs_Buried[])(struct ObjectEvent *, struct Sprite *) = {
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MovementType_Buried_Step0,
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};
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u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = {
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