Rename 'hidden' Trainers/obj events to 'buried'

This commit is contained in:
SphericalIce
2021-02-14 19:25:23 +00:00
parent 78925916f3
commit 70ff6c3b84
9 changed files with 77 additions and 77 deletions

View File

@@ -101,7 +101,7 @@ static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
static void UpdateObjectEventSpritePosition(struct Sprite*);
static void ApplyLevitateMovement(u8);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
static void CreateReflectionEffectSprites(void);
static u8 GetObjectEventIdByLocalId(u8);
static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8);
@@ -212,7 +212,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_HIDDEN] = MovementType_Hidden,
[MOVEMENT_TYPE_BURIED] = MovementType_Buried,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
@@ -296,7 +296,7 @@ const u8 gRangedMovementTypes[] = {
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1,
[MOVEMENT_TYPE_HIDDEN] = 0,
[MOVEMENT_TYPE_BURIED] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0,
@@ -380,7 +380,7 @@ const u8 gInitialMovementTypeFacingDirections[] = {
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
[MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
[MOVEMENT_TYPE_BURIED] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
@@ -4467,7 +4467,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite)
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
}
void MovementType_Hidden(struct Sprite *sprite)
void MovementType_Buried(struct Sprite *sprite)
{
if (!sprite->data[7])
{
@@ -4476,15 +4476,15 @@ void MovementType_Hidden(struct Sprite *sprite)
sprite->oam.priority = 3;
sprite->data[7]++;
}
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback);
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback);
}
static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite);
return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite);
}
bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
return FALSE;
@@ -6600,9 +6600,9 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp
bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
if (objectEvent->movementType == MOVEMENT_TYPE_BURIED)
{
SetHiddenTrainerMovement(objectEvent);
SetBuriedTrainerMovement(objectEvent);
return FALSE;
}
if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)