Rename 'hidden' Trainers/obj events to 'buried'
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@@ -101,7 +101,7 @@ static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
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static void UpdateObjectEventSpritePosition(struct Sprite*);
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static void ApplyLevitateMovement(u8);
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static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
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static void CreateReflectionEffectSprites(void);
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static u8 GetObjectEventIdByLocalId(u8);
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static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8);
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@@ -212,7 +212,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
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[MOVEMENT_TYPE_HIDDEN] = MovementType_Hidden,
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[MOVEMENT_TYPE_BURIED] = MovementType_Buried,
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[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
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[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
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[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
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@@ -296,7 +296,7 @@ const u8 gRangedMovementTypes[] = {
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1,
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[MOVEMENT_TYPE_HIDDEN] = 0,
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[MOVEMENT_TYPE_BURIED] = 0,
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[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0,
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[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0,
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[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0,
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@@ -380,7 +380,7 @@ const u8 gInitialMovementTypeFacingDirections[] = {
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
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[MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
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[MOVEMENT_TYPE_BURIED] = DIR_SOUTH,
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[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
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[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
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[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
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@@ -4467,7 +4467,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite)
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UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
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}
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void MovementType_Hidden(struct Sprite *sprite)
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void MovementType_Buried(struct Sprite *sprite)
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{
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if (!sprite->data[7])
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{
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@@ -4476,15 +4476,15 @@ void MovementType_Hidden(struct Sprite *sprite)
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sprite->oam.priority = 3;
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sprite->data[7]++;
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}
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UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback);
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UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback);
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}
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static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite);
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return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite);
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}
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bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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ClearObjectEventMovement(objectEvent, sprite);
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return FALSE;
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@@ -6600,9 +6600,9 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp
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bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
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if (objectEvent->movementType == MOVEMENT_TYPE_BURIED)
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{
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SetHiddenTrainerMovement(objectEvent);
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SetBuriedTrainerMovement(objectEvent);
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return FALSE;
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}
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if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
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