fix conflicts

This commit is contained in:
DizzyEggg
2018-03-09 22:54:57 +01:00
49 changed files with 2719 additions and 3928 deletions

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@@ -563,6 +563,14 @@ struct BattleStruct
#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
#define SET_BATTLER_TYPE(battlerId, type) \
{ \
gBattleMons[battlerId].type1 = type; \
gBattleMons[battlerId].type2 = type; \
}
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40

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@@ -229,13 +229,62 @@ extern const u8* const gPokeblockWasTooXStringTable[];
extern const u8* const gRefereeStringsTable[];
extern const u8* const gStatNamesTable2[];
extern const u8 gText_PkmnIsEvolving[];
extern const u8 gText_CongratsPkmnEvolved[];
extern const u8 gText_PkmnStoppedEvolving[];
extern const u8 gText_EllipsisQuestionMark[];
extern const u8 gText_WhatWillPkmnDo[];
extern const u8 gText_WhatWillPkmnDo2[];
extern const u8 gText_WhatWillWallyDo[];
extern const u8 gText_LinkStandby[];
extern const u8 gText_BattleMenu[];
extern const u8 gText_SafariZoneMenu[];
extern const u8 gText_MoveInterfacePP[];
extern const u8 gText_MoveInterfaceType[];
extern const u8 gText_MoveInterfacePpType[];
extern const u8 gText_MoveInterfaceDynamicColors[];
extern const u8 gText_WhichMoveToForget4[];
extern const u8 gText_BattleYesNoChoice[];
extern const u8 gText_BattleSwitchWhich[];
extern const u8 gText_BattleSwitchWhich2[];
extern const u8 gText_BattleSwitchWhich3[];
extern const u8 gText_BattleSwitchWhich4[];
extern const u8 gText_BattleSwitchWhich5[];
extern const u8 gText_SafariBalls[];
extern const u8 gText_SafariBallLeft[];
extern const u8 gText_SpaceAndSpace[];
extern const u8 gText_CommaSpace[];
extern const u8 gText_Space2[];
extern const u8 gText_ScrollTextUp[];
extern const u8 gText_NewLine[];
extern const u8 gText_Are[];
extern const u8 gText_Are2[];
extern const u8 gText_BadEgg[];
extern const u8 gText_BattleWallyName[];
extern const u8 gText_Win[];
extern const u8 gText_Loss[];
extern const u8 gText_Draw[];
extern const u8 gText_StatRose[];
extern const u8 gText_PkmnsStatChanged2[];
extern const u8 gText_PkmnGettingPumped[];
extern const u8 gText_PkmnShroudedInMist[];
extern const u8 gText_BattleWallyName[];
extern const u8 gText_PkmnsXPreventsSwitching[];
extern const u8 gText_TheGreatNewHope[];
extern const u8 gText_WillChampinshipDreamComeTrue[];
extern const u8 gText_AFormerChampion[];
extern const u8 gText_ThePreviousChampion[];
extern const u8 gText_TheUnbeatenChampion[];
extern const u8 gText_PlayerMon1Name[];
extern const u8 gText_Vs[];
extern const u8 gText_OpponentMon1Name[];
extern const u8 gText_Mind[];
extern const u8 gText_Skill[];
extern const u8 gText_Body[];
extern const u8 gText_Judgement[];
extern const u8 gText_EmptyString3[];
extern const u8 gText_RecordBattleToPass[];
extern const u8 gText_BattleRecordedOnPass[];
extern const u8 gText_BattleTourney[];
extern const u16 gMissStringIds[];
extern const u16 gTrappingMoves[];

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@@ -49,36 +49,36 @@ void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
void MarkAllBattlersForControllerExec(void); // unused
void MarkBattlerForControllerExec(u8 bank);
void MarkBattlerForControllerExec(u8 battlerId);
void sub_803F850(u8 arg0);
void CancelMultiTurnMoves(u8 bank);
bool8 WasUnableToUseMove(u8 bank);
void PrepareStringBattle(u16 stringId, u8 bank);
void CancelMultiTurnMoves(u8 battlerId);
bool8 WasUnableToUseMove(u8 battlerId);
void PrepareStringBattle(u16 stringId, u8 battlerId);
void ResetSentPokesToOpponentValue(void);
void sub_803F9EC(u8 bank);
void sub_803FA70(u8 bank);
void sub_803F9EC(u8 battlerId);
void sub_803FA70(u8 battlerId);
void BattleScriptPush(const u8* bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void);
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
u8 GetImprisonedMovesCount(u8 bank, u16 move);
u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
u8 UpdateTurnCounters(void);
u8 TurnBasedEffects(void);
bool8 HandleWishPerishSongOnTurnEnd(void);
bool8 HandleFaintedMonActions(void);
void TryClearRageStatuses(void);
u8 AtkCanceller_UnableToUseMove(void);
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
u8 CastformDataTypeChange(u8 bank);
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
bool8 sub_80423F4(u8 battlerId, u8 r1, u8 r2);
u8 CastformDataTypeChange(u8 battlerId);
u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr);
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 bank);
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
void HandleAction_RunBattleScript(void);
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
u8 GetMoveTarget(u16 move, u8 setTarget);
u8 IsMonDisobedient(void);
#endif // GUARD_BATTLE_UTIL_H

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@@ -4,9 +4,11 @@
#define LIST_NOTHING_CHOSEN -1
#define LIST_B_PRESSED -2
// Exported type declarations
#define LIST_NO_MULTIPLE_SCROLL 0
#define LIST_MULTIPLE_SCROLL_DPAD 1
#define LIST_MULTIPLE_SCROLL_L_R 2
// Exported RAM declarations
struct ListMenu;
struct ListMenuItem
{
@@ -14,33 +16,31 @@ struct ListMenuItem
s32 id;
};
struct ListMenu;
struct ListMenuTemplate
{
const struct ListMenuItem *items;
void (* moveCursorFunc)(u32, bool8, struct ListMenu *);
void (* unk_08)(u8, s32, u8);
void (* moveCursorFunc)(s32, bool8, struct ListMenu *);
void (* unk_08)(u8 windowId, s32 itemId, u8 y);
u16 totalItems;
u16 maxShowed;
u8 unk_10;
u8 windowId;
u8 unk_11;
u8 unk_12;
u8 cursor_Y;
u32 upText_Y:4; // x1, x2, x4, x8 = xF
u32 cursorColor:4; // x10, x20, x40, x80 = xF0
u32 fillColor:4; // x100, x200, x400, x800 = xF00
u32 cursorShadowColor:4; // x1000, x2000, x4000, x8000 = xF000
u32 unk_16_0:1; // x10000
u32 spaceBetweenItems:6; // x20000, x40000, x80000, x100000, x200000, x400000 = x7E0000
u32 unk_16_7:1; // x800000
u32 unk_17_0:6; // x1000000, x2000000, x4000000, x8000000, x10000000, x20000000 = x3F000000
u32 cursorKind:2; // x40000000, x80000000
u8 cursor_X;
u8 upText_Y:4; // x1, x2, x4, x8 = xF
u8 cursorPal:4; // x10, x20, x40, x80 = xF0
u8 fillValue:4; // x1, x2, x4, x8 = xF
u8 cursorShadowPal:4; // x10, x20, x40, x80 = xF0
u8 lettersSpacing:3;
u8 unk_16_3:3;
u8 scrollMultiple:2; // x40, x80 = xC0
u8 fontId:6; // x1, x2, x4, x8, x10, x20 = x3F
u8 cursorKind:2; // x40, x80
};
struct ListMenu
{
struct ListMenuTemplate _template;
struct ListMenuTemplate template;
u16 scrollOffset;
u16 selectedRow;
u8 unk_1C;
@@ -49,14 +49,30 @@ struct ListMenu
u8 unk_1F;
};
struct UnknownListMenuWindowStruct
{
u8 x;
u8 y;
u8 width;
u8 height;
u8 palNum;
};
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
// Exported ROM declarations
u8 ListMenuInit(struct ListMenuTemplate *template, u16 cursorPage, u16 cursorPosition);
s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
u8 ListMenuInitWithWindows(struct ListMenuTemplate *listMenuTemplate, struct UnknownListMenuWindowStruct *arg1, u16 scrollOffset, u16 selectedRow);
s32 ListMenuHandleInputGetItemId(u8 listTaskId);
void sub_81AE860(u8 listTaskId, u16 *a1, u16 *a2);
void sub_81AE6C8(u8 listTaskId, u16 *a1, u16 *a2);
u8 ListMenuGetYCoordForPrintingArrowCursor(u8);
void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
void sub_81AE70C(u8 listTaskId);
void ChangeListMenuPals(u8 listTaskId, u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
void ChangeListMenuCoords(u8 listTaskId, u8 x, u8 y);
s32 ListMenuTestInput(struct ListMenuTemplate *template, u32 scrollOffset, u32 selectedRow, u16 keys, u16 *newScrollOffset, u16 *newSelectedRow);
void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId);
void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId);
void sub_81AF028(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
void sub_81AF078(s32 arg0, u8 arg1, struct ListMenu *list);
#endif //GUARD_LIST_MENU_H

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@@ -7,16 +7,31 @@
// Exported ROM declarations
struct ArrowStruct {
struct ArrowStruct
{
u8 unk0[6];
u16 unk6[4];
u8 unkE;
};
struct CursorStruct
{
u8 unk0;
u8 unk1;
u16 unk2;
u16 unk4;
u16 unk6;
u16 unk8;
u8 unkA;
};
void Task_ScrollIndicatorArrowPairOnMainMenu(u8);
u8 AddScrollIndicatorArrowPairParametrized(u8, u8, u8, u8, s32, u16, u16, u16 *);
void RemoveScrollIndicatorArrowPair(u8);
u8 AddScrollIndicatorArrowPair(const struct ArrowStruct*, void*);
void sub_81AF15C(u8, u8, u8);
void ListMenuRemoveCursorObject(u8 taskId, u32 cursorKind);
void ListMenuUpdateCursorObject(u8 taskId, u16 x, u16 y, u32 cursorKind);
u8 ListMenuAddCursorObjectInternal(struct CursorStruct *cursor, u32 cursorKind);
#endif //GUARD_MENU_INDICATORS_H

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@@ -112,9 +112,6 @@ extern const u8 gText_Cancel4[];
extern const u8 gText_IsThisTheCorrectTime[];
extern const u8 gText_PkmnFainted3[];
extern const u8 gText_Coins[];
extern const u8 gText_Draw[];
extern const u8 gText_Loss[];
extern const u8 gText_Win[];
extern const u8 gText_Var1AteTheVar2[];
extern const u8 gText_Var1HappilyAteVar2[];