review change battle controllers

This commit is contained in:
DizzyEggg
2017-10-31 18:04:08 +01:00
parent 2d14e6bb67
commit 712ae56167
22 changed files with 282 additions and 245 deletions
+5 -4
View File
@@ -167,10 +167,11 @@ enum
CONTROLLER_LINKSTANDBYMSG,
CONTROLLER_RESETACTIONMOVESELECTION,
CONTROLLER_55,
CONTROLLER_56
/*new controllers should go after 55 and before 56*/
CONTROLLER_56,
CONTROLLER_CMDS_COUNT
};
#define CONTOLLER_CMDS_COUNT CONTROLLER_56 + 1
// general functions
void HandleLinkBattleSetup(void);
@@ -180,9 +181,9 @@ void sub_8033648(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters
void EmitGetMonData(u8 bufferId, u8 requestId, u8 monsToCheck);
void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
void EmitSetMonData(u8 bufferId, u8 requestId, u8 monsToCheck, u8 bytes, void *data);
void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
void EmitLoadMonSprite(u8 bufferId);
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);