review change battle controllers
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@@ -21,6 +21,7 @@
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#include "bg.h"
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#include "reshow_battle_screen.h"
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#include "pokeball.h"
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#include "data2.h"
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extern u32 gBattleExecBuffer;
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extern u8 gActiveBank;
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@@ -129,7 +130,7 @@ static void LinkPartnerDoMoveAnimation(void);
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static void sub_814DCCC(u8 taskId);
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static void sub_814DE9C(void);
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static void (*const sLinkPartnerBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
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static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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LinkPartnerHandleGetMonData,
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LinkPartnerHandleGetRawMonData,
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@@ -370,7 +371,7 @@ static void sub_814B4E0(void)
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{
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if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
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{
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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CopyBattleSpriteInvisibility(gActiveBank);
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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@@ -432,7 +433,7 @@ static void LinkPartnerBufferExecCompleted(void)
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(2, 4, &playerId);
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gBattleBufferA[gActiveBank][0] = CONTOLLER_CMDS_COUNT - 1;
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gBattleBufferA[gActiveBank][0] = CONTROLLER_CMDS_COUNT - 1;
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}
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else
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{
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@@ -456,7 +457,7 @@ static void LinkPartnerHandleGetMonData(void)
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{
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u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
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u32 size = 0;
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u8 monsToCheck;
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u8 monToCheck;
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s32 i;
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if (gBattleBufferA[gActiveBank][2] == 0)
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@@ -465,12 +466,12 @@ static void LinkPartnerHandleGetMonData(void)
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}
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else
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{
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monsToCheck = gBattleBufferA[gActiveBank][2];
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monToCheck = gBattleBufferA[gActiveBank][2];
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for (i = 0; i < 6; i++)
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{
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if (monsToCheck & 1)
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if (monToCheck & 1)
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size += CopyLinkPartnerMonData(i, monData + size);
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monsToCheck >>= 1;
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monToCheck >>= 1;
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}
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}
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EmitDataTransfer(1, size, monData);
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@@ -790,7 +791,7 @@ static void LinkPartnerHandleGetRawMonData(void)
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static void LinkPartnerHandleSetMonData(void)
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{
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u8 monsToCheck;
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u8 monToCheck;
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u8 i;
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if (gBattleBufferA[gActiveBank][2] == 0)
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@@ -799,12 +800,12 @@ static void LinkPartnerHandleSetMonData(void)
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}
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else
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{
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monsToCheck = gBattleBufferA[gActiveBank][2];
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monToCheck = gBattleBufferA[gActiveBank][2];
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for (i = 0; i < 6; i++)
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{
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if (monsToCheck & 1)
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if (monToCheck & 1)
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SetLinkPartnerMonData(i);
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monsToCheck >>= 1;
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monToCheck >>= 1;
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}
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}
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LinkPartnerBufferExecCompleted();
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@@ -1135,17 +1136,6 @@ static void DoSwitchOutAnimation(void)
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}
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}
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// todo: get rid of it once the struct is declared in a header
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struct MonCoords
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{
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// This would use a bitfield, but sub_8079F44
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// uses it as a u8 and casting won't match.
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u8 coords; // u8 x:4, y:4;
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u8 y_offset;
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};
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extern const struct MonCoords gTrainerBackPicCoords[];
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extern const struct MonCoords gTrainerFrontPicCoords[];
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static void LinkPartnerHandleDrawTrainerPic(void)
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{
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s16 xPos;
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@@ -1681,7 +1671,7 @@ static void LinkPartnerHandleSpriteInvisibility(void)
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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CopyBattleSpriteInvisibility(gActiveBank);
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}
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LinkPartnerBufferExecCompleted();
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}
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