review change battle controllers

This commit is contained in:
DizzyEggg
2017-10-31 18:04:08 +01:00
parent 2d14e6bb67
commit 712ae56167
22 changed files with 282 additions and 245 deletions
+13 -22
View File
@@ -25,6 +25,7 @@
#include "reshow_battle_screen.h"
#include "rng.h"
#include "pokeball.h"
#include "data2.h"
extern u32 gBattleExecBuffer;
extern u8 gActiveBank;
@@ -135,7 +136,7 @@ static void sub_806280C(struct Sprite *sprite);
static void sub_8062828(u8 taskId);
static void sub_8062A2C(void);
static void (*const sOpponentBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{
OpponentHandleGetMonData,
OpponentHandleGetRawMonData,
@@ -501,7 +502,7 @@ static void sub_805FD00(void)
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
sub_8076918(gActiveBank);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
CopyBattleSpriteInvisibility(gActiveBank);
gBattleBankFunc[gActiveBank] = sub_805FC10;
}
}
@@ -540,7 +541,7 @@ static void OpponentBufferExecCompleted(void)
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
gBattleBufferA[gActiveBank][0] = CONTOLLER_CMDS_COUNT - 1;
gBattleBufferA[gActiveBank][0] = CONTROLLER_CMDS_COUNT - 1;
}
else
{
@@ -552,7 +553,7 @@ static void OpponentHandleGetMonData(void)
{
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
u32 size = 0;
u8 monsToCheck;
u8 monToCheck;
s32 i;
if (gBattleBufferA[gActiveBank][2] == 0)
@@ -561,12 +562,12 @@ static void OpponentHandleGetMonData(void)
}
else
{
monsToCheck = gBattleBufferA[gActiveBank][2];
monToCheck = gBattleBufferA[gActiveBank][2];
for (i = 0; i < 6; i++)
{
if (monsToCheck & 1)
if (monToCheck & 1)
size += GetOpponentMonData(i, monData + size);
monsToCheck >>= 1;
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
@@ -895,7 +896,7 @@ static void OpponentHandleGetRawMonData(void)
static void OpponentHandleSetMonData(void)
{
u8 monsToCheck;
u8 monToCheck;
u8 i;
if (gBattleBufferA[gActiveBank][2] == 0)
@@ -904,12 +905,12 @@ static void OpponentHandleSetMonData(void)
}
else
{
monsToCheck = gBattleBufferA[gActiveBank][2];
monToCheck = gBattleBufferA[gActiveBank][2];
for (i = 0; i < 6; i++)
{
if (monsToCheck & 1)
if (monToCheck & 1)
SetOpponentMonData(i);
monsToCheck >>= 1;
monToCheck >>= 1;
}
}
OpponentBufferExecCompleted();
@@ -1243,16 +1244,6 @@ static void DoSwitchOutAnimation(void)
}
}
// todo: get rid of it once the struct is declared in a header
struct MonCoords
{
// This would use a bitfield, but sub_8079F44
// uses it as a u8 and casting won't match.
u8 coords; // u8 x:4, y:4;
u8 y_offset;
};
extern const struct MonCoords gTrainerFrontPicCoords[];
static void OpponentHandleDrawTrainerPic(void)
{
u32 trainerPicId;
@@ -1997,7 +1988,7 @@ static void OpponentHandleSpriteInvisibility(void)
if (IsBankSpritePresent(gActiveBank))
{
gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
CopyBattleSpriteInvisibility(gActiveBank);
}
OpponentBufferExecCompleted();
}