review change battle controllers
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@@ -22,6 +22,7 @@
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#include "bg.h"
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#include "reshow_battle_screen.h"
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#include "pokeball.h"
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#include "data2.h"
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extern u32 gBattleExecBuffer;
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extern u8 gActiveBank;
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@@ -133,7 +134,7 @@ static void sub_8189548(u8 taskId);
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static void sub_818962C(struct Sprite *sprite);
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static void sub_818975C(void);
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static void (*const sRecordedOpponentBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
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static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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RecordedOpponentHandleGetMonData,
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RecordedOpponentHandleGetRawMonData,
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@@ -504,7 +505,7 @@ static void sub_8186F94(void)
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
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sub_8076918(gActiveBank);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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CopyBattleSpriteInvisibility(gActiveBank);
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gBattleBankFunc[gActiveBank] = sub_8186EA4;
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}
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}
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@@ -546,7 +547,7 @@ static void RecordedOpponentBufferExecCompleted(void)
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(2, 4, &playerId);
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gBattleBufferA[gActiveBank][0] = CONTOLLER_CMDS_COUNT - 1;
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gBattleBufferA[gActiveBank][0] = CONTROLLER_CMDS_COUNT - 1;
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}
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else
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{
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@@ -558,7 +559,7 @@ static void RecordedOpponentHandleGetMonData(void)
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{
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u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
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u32 size = 0;
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u8 monsToCheck;
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u8 monToCheck;
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s32 i;
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if (gBattleBufferA[gActiveBank][2] == 0)
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@@ -567,12 +568,12 @@ static void RecordedOpponentHandleGetMonData(void)
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}
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else
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{
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monsToCheck = gBattleBufferA[gActiveBank][2];
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monToCheck = gBattleBufferA[gActiveBank][2];
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for (i = 0; i < 6; i++)
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{
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if (monsToCheck & 1)
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if (monToCheck & 1)
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size += CopyRecordedOpponentMonData(i, monData + size);
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monsToCheck >>= 1;
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monToCheck >>= 1;
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}
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}
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EmitDataTransfer(1, size, monData);
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@@ -892,7 +893,7 @@ static void RecordedOpponentHandleGetRawMonData(void)
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static void RecordedOpponentHandleSetMonData(void)
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{
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u8 monsToCheck;
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u8 monToCheck;
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u8 i;
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if (gBattleBufferA[gActiveBank][2] == 0)
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@@ -901,12 +902,12 @@ static void RecordedOpponentHandleSetMonData(void)
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}
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else
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{
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monsToCheck = gBattleBufferA[gActiveBank][2];
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monToCheck = gBattleBufferA[gActiveBank][2];
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for (i = 0; i < 6; i++)
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{
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if (monsToCheck & 1)
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if (monToCheck & 1)
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SetRecordedOpponentMonData(i);
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monsToCheck >>= 1;
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monToCheck >>= 1;
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}
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}
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RecordedOpponentBufferExecCompleted();
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@@ -1239,16 +1240,6 @@ static void DoSwitchOutAnimation(void)
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}
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}
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// todo: get rid of it once the struct is declared in a header
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struct MonCoords
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{
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// This would use a bitfield, but sub_8079F44
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// uses it as a u8 and casting won't match.
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u8 coords; // u8 x:4, y:4;
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u8 y_offset;
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};
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extern const struct MonCoords gTrainerFrontPicCoords[];
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static void RecordedOpponentHandleDrawTrainerPic(void)
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{
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s16 xPos;
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@@ -1791,7 +1782,7 @@ static void RecordedOpponentHandleSpriteInvisibility(void)
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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CopyBattleSpriteInvisibility(gActiveBank);
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}
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RecordedOpponentBufferExecCompleted();
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}
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