Clean up battle anim effects file
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@@ -2504,13 +2504,10 @@ void sub_815BE04(struct Sprite *sprite)
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static void sub_815BF44(struct Sprite *sprite)
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{
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int var0;
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s8 var1;
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var0 = (u16)sprite->data[2] + (u16)sprite->data[3];
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var1 = var0 >> 8;
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sprite->pos2.y -= var1;
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sprite->data[3] = var0 & 0xFF;
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s16 delta = sprite->data[3] + sprite->data[2];
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sprite->pos2.y -= delta >> 8;
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sprite->data[3] += sprite->data[2];
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sprite->data[3] &= 0xFF;
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if (sprite->data[4] == 0 && sprite->pos2.y < -8)
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{
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gSprites[sprite->data[6]].invisible = 0;
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@@ -2543,19 +2540,12 @@ static void sub_815BFF4(struct Sprite *sprite)
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static void sub_815C050(struct Sprite *sprite)
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{
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u16 d2;
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register u16 d3 asm("r1");
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int var0;
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s8 var1;
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if (!sprite->invisible)
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{
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d2 = sprite->data[2];
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d3 = sprite->data[3];
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var0 = d2 + d3;
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var1 = var0 >> 8;
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sprite->pos2.y -= var1;
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sprite->data[3] = var0 & 0xFF;
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s16 delta = sprite->data[3] + sprite->data[2];
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sprite->pos2.y -= delta >> 8;
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sprite->data[3] += sprite->data[2];
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sprite->data[3] &= 0xFF;
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if (--sprite->data[1] == -1)
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{
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sprite->invisible = 1;
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