Add some battle frontier constant usage
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@@ -409,7 +409,7 @@ struct BattleFrontier
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/*0xE1A*/ u16 pyramidWinStreaks[FRONTIER_LVL_MODE_COUNT];
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/*0xE1E*/ u16 pyramidRecordStreaks[FRONTIER_LVL_MODE_COUNT];
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/*0xE22*/ u16 pyramidRandoms[4];
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/*0xE2A*/ u8 pyramidTrainerFlags;
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/*0xE2A*/ u8 pyramidTrainerFlags; // 1 bit for each trainer (MAX_PYRAMID_TRAINERS)
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/*0xE2C*/ struct PyramidBag pyramidBag;
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/*0xE68*/ u8 pyramidLightRadius;
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/*0xE6A*/ u16 verdanturfTentPrize;
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